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Open CASCADE Technology
6.5.4
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#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_BRepMesh_FastDiscret.hxx>#include <Standard_Real.hxx>#include <Standard_Boolean.hxx>#include <BRepMesh_DataMapOfVertexInteger.hxx>#include <BRepMesh_DataMapOfShapePairOfPolygon.hxx>#include <Standard_Integer.hxx>#include <BRepMesh_DataMapOfIntegerPnt.hxx>#include <Handle_BRepMesh_DataStructureOfDelaun.hxx>#include <BRepMesh_DataMapOfFaceAttribute.hxx>#include <TColStd_IndexedMapOfInteger.hxx>#include <BRepMesh_DataMapOfIntegerListOfXY.hxx>#include <BRepMesh_Status.hxx>#include <TopTools_DataMapOfShapeReal.hxx>#include <TopTools_ListOfShape.hxx>#include <BRepMesh_BaseAllocator.hxx>#include <TopTools_MutexForShapeProvider.hxx>#include <MMgt_TShared.hxx>#include <Handle_BRepAdaptor_HSurface.hxx>#include <Handle_Geom2d_Curve.hxx>#include <BRepMesh_ClassifierPtr.hxx>#include <TopAbs_ShapeEnum.hxx>#include <BRepMesh_MapOfInteger.hxx>#include <Handle_BRepMesh_FaceAttribute.hxx>#include <BRepMesh_FastDiscret.lxx>Data Structures | |
| class | BRepMesh_FastDiscret |
| Algorithm to mesh a shape with respect of the frontier the deflection and by option the shared components. More... | |
1.8.0