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Open CASCADE Technology
6.5.4
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the algorithm to split (multiconnexed)
shells on a solid onto biconnexed shells
when each edge is shared by only two or one
faces
#include <BOP_ShellSplitter.hxx>
Public Member Functions | |
| DEFINE_STANDARD_ALLOC | BOP_ShellSplitter () |
| Empty constructor; | |
| void | DoWithListOfEdges (const TopTools_ListOfShape &aLE) |
| Perform the algorithm using the list of shapes <aLE> as data | |
| void | SetShell (const TopoDS_Shell &aShell) |
| Modifier | |
| const TopoDS_Shell & | Shell () const |
| Selector | |
| void | DoWithShell () |
| Perform the algorithm using the shell as data | |
| Standard_Boolean | IsNothingToDo () const |
| Returns TRUE if the source shell is valid and there is nothing to correct | |
| Standard_Boolean | IsDone () const |
| Returns TRUE if the algorithm was performed successfuly | |
| const BOPTColStd_ListOfListOfShape & | Shapes () const |
| Selector | |
| Standard_Boolean BOP_ShellSplitter::IsDone | ( | ) | const |
| void BOP_ShellSplitter::SetShell | ( | const TopoDS_Shell & | aShell | ) |
| const TopoDS_Shell& BOP_ShellSplitter::Shell | ( | ) | const |
1.8.0