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Open CASCADE Technology
6.5.4
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Implements the sphere primitive
#include <BRepPrim_Sphere.hxx>

Public Member Functions | |
| DEFINE_STANDARD_ALLOC | BRepPrim_Sphere (const Standard_Real Radius) |
| Creates a Sphere at origin with Radius. The axes of the sphere are the reference axes. An error is raised if the radius is < Resolution. | |
| BRepPrim_Sphere (const gp_Pnt &Center, const Standard_Real Radius) | |
| Creates a Sphere with Center and Radius. Axes are the referrence axes. This is the STEP constructor. | |
| BRepPrim_Sphere (const gp_Ax2 &Axes, const Standard_Real Radius) | |
| Creates a sphere with given axes system. | |
| virtual TopoDS_Face | MakeEmptyLateralFace () const |
| The surface normal should be directed towards the outside. | |
| BRepPrim_Sphere::BRepPrim_Sphere | ( | const gp_Pnt & | Center, |
| const Standard_Real | Radius | ||
| ) |
| BRepPrim_Sphere::BRepPrim_Sphere | ( | const gp_Ax2 & | Axes, |
| const Standard_Real | Radius | ||
| ) |
| virtual TopoDS_Face BRepPrim_Sphere::MakeEmptyLateralFace | ( | ) | const [virtual] |
Reimplemented from BRepPrim_Revolution.
1.8.0