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Open CASCADE Technology
6.5.4
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This class defined a manual texture 2D
facets MUST define texture coordinate
if you want to see somethings on.
#include <Graphic3d_Texture2Dmanual.hxx>

Public Member Functions | |
| Graphic3d_Texture2Dmanual (const Handle< Graphic3d_StructureManager > &SM, const Standard_CString FileName) | |
| Creates a texture from a file | |
| Graphic3d_Texture2Dmanual (const Handle< Graphic3d_StructureManager > &SM, const Graphic3d_NameOfTexture2D NOT) | |
| Creates a texture from a predefined texture name set. | |
| Graphic3d_Texture2Dmanual::Graphic3d_Texture2Dmanual | ( | const Handle< Graphic3d_StructureManager > & | SM, |
| const Standard_CString | FileName | ||
| ) |
| Graphic3d_Texture2Dmanual::Graphic3d_Texture2Dmanual | ( | const Handle< Graphic3d_StructureManager > & | SM, |
| const Graphic3d_NameOfTexture2D | NOT | ||
| ) |
1.8.0