|
Open CASCADE Technology
6.5.4
|
#include <NCollection_Stack.hxx>

Public Types | |
| typedef NCollection_TListNode < TheItemType > | StackNode |
| typedef NCollection_TListIterator < TheItemType > | Iterator |
Public Member Functions | |
| NCollection_Stack (const Handle< NCollection_BaseAllocator > &theAllocator=0L) | |
| Constructor. | |
| NCollection_Stack (const NCollection_Stack &theOther) | |
| Copy constructor. | |
| virtual Standard_Integer | Size (void) const |
| Size - Number of items. | |
| Standard_Integer | Depth (void) const |
| Depth - Number of items. | |
| virtual void | Assign (const NCollection_BaseCollection< TheItemType > &theOther) |
| Replace this list by the items of theOther collection. | |
| NCollection_Stack & | operator= (const NCollection_Stack &theOther) |
| Replace this list by the items of theOther Stack. | |
| void | Clear (void) |
| Clear this stack. | |
| const TheItemType & | Top (void) const |
| Top item - constant. | |
| TheItemType & | ChangeTop (void) |
| Top item - variable. | |
| void | Push (const TheItemType &theItem) |
| Push one item. | |
| void | Pop (void) |
| Pop top item. | |
| ~NCollection_Stack (void) | |
| Destructor - clears the List. | |
Purpose: A stack is a structure where item can be added and removed from the top. Like a stack of plates in a kitchen. The last entered item will be be the first removed. This is called a LIFO (last In First Out). Inherits BaseList, adding the data item to each node.
| typedef NCollection_TListIterator<TheItemType> NCollection_Stack< TheItemType >::Iterator |
Reimplemented from NCollection_BaseList.
| typedef NCollection_TListNode<TheItemType> NCollection_Stack< TheItemType >::StackNode |
| NCollection_Stack< TheItemType >::NCollection_Stack | ( | const Handle< NCollection_BaseAllocator > & | theAllocator = 0L | ) | [inline] |
| NCollection_Stack< TheItemType >::NCollection_Stack | ( | const NCollection_Stack< TheItemType > & | theOther | ) | [inline] |
| NCollection_Stack< TheItemType >::~NCollection_Stack | ( | void | ) | [inline] |
| virtual void NCollection_Stack< TheItemType >::Assign | ( | const NCollection_BaseCollection< TheItemType > & | theOther | ) | [inline, virtual] |
Implements NCollection_BaseCollection< TheItemType >.
| TheItemType& NCollection_Stack< TheItemType >::ChangeTop | ( | void | ) | [inline] |
| void NCollection_Stack< TheItemType >::Clear | ( | void | ) | [inline] |
| Standard_Integer NCollection_Stack< TheItemType >::Depth | ( | void | ) | const [inline] |
| NCollection_Stack& NCollection_Stack< TheItemType >::operator= | ( | const NCollection_Stack< TheItemType > & | theOther | ) | [inline] |
| void NCollection_Stack< TheItemType >::Pop | ( | void | ) | [inline] |
| void NCollection_Stack< TheItemType >::Push | ( | const TheItemType & | theItem | ) | [inline] |
| virtual Standard_Integer NCollection_Stack< TheItemType >::Size | ( | void | ) | const [inline, virtual] |
Implements NCollection_BaseCollection< TheItemType >.
| const TheItemType& NCollection_Stack< TheItemType >::Top | ( | void | ) | const [inline] |
1.8.0