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Open CASCADE Technology
6.5.4
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OpenGl_ResourceTexture represents the texture resource for OpenGl_ResourceCleaner.
#include <OpenGl_ResourceTexture.hxx>

Public Member Functions | |
| OpenGl_ResourceTexture (const GLuint theId) | |
| Constructor. | |
| virtual | ~OpenGl_ResourceTexture () |
| Destructor. | |
| virtual void | Release (const OpenGl_Context *theGlCtx) |
| Destroy object - will release GPU memory if any. | |
Protected Attributes | |
| GLuint | myTextureId |
| Texture name (index) | |
| virtual OpenGl_ResourceTexture::~OpenGl_ResourceTexture | ( | ) | [virtual] |
| virtual void OpenGl_ResourceTexture::Release | ( | const OpenGl_Context * | theGlCtx | ) | [virtual] |
Implements OpenGl_Resource.
GLuint OpenGl_ResourceTexture::myTextureId [protected] |
1.8.0