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Open CASCADE Technology
6.5.4
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Creates a 2D background graphic object in a view.
A graphic object is a primitives manager
which drawn before all the others graphic objects
#include <V2d_BackgroundGraphicObject.hxx>

Public Member Functions | |
| V2d_BackgroundGraphicObject (const Handle< Graphic2d_View > &aView) | |
| Creates a graphic object in the view <aView>. A graphic object manages a sequence of primitives. | |
| virtual Standard_Integer | MaxPriority () const |
| Returns the max usable relative priority of the "hiding" graphic object. | |
| virtual Standard_Integer V2d_BackgroundGraphicObject::MaxPriority | ( | ) | const [virtual] |
Reimplemented from Graphic2d_GraphicObject.
1.8.0