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Open CASCADE Technology
6.5.4
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Detects collisions between shapes.
#include <Voxel_CollisionDetection.hxx>
Public Member Functions | |
| DEFINE_STANDARD_ALLOC | Voxel_CollisionDetection () |
| An empty constructor. | |
| Voxel_CollisionDetection (const Standard_Real deflection, const Standard_Integer nbx, const Standard_Integer nby, const Standard_Integer nbz) | |
| A constructor. It defines deflection of triangulation for the shapes. As lower the deflection is, as proper the triangulation is generated. Also, it defines number of splits along X, Y and Z axes for generation of voxels. As greater the numbers are, as greater number of voxels is used for detection of collision. | |
| Standard_Integer | AddShape (const TopoDS_Shape &shape) |
| Adds a shape. Returns an index of the shape. | |
| Standard_Boolean | ReplaceShape (const Standard_Integer ishape, const TopoDS_Shape &shape) |
| Replaces a shape by another one. <ishape> is an index of the shape. This method is useful for moving shape, for example. | |
| void | SetDeflection (const Standard_Real deflection) |
| Defines the deflection of triangulation of shapes. | |
| void | SetNbVoxels (const Standard_Integer nbx, const Standard_Integer nby, const Standard_Integer nbz) |
| Defines the number of voxels along X, Y and Z axes. | |
| void | SetBoundaryBox (const Bnd_Box &box) |
| Defines a user-defined boundary box for generation of voxels. If this method is not called, the algorithm calculates the boundary box itself. | |
| void | SetUsageOfVolume (const Standard_Boolean usage) |
| Defines usage of volume of shapes in collision detection algorithm. Beware, usage of volume a little bit decreases the speed of algorithm. | |
| void | KeepCollisions (const Standard_Boolean keep) |
| Doesn't clean the collision points on new call to the method Compute(). It allows to see the collisions for a moving shape. | |
| Standard_Boolean | Voxelize (const Standard_Integer ishape=-1) |
| Prepares data for computation of collisions. It checks the inner parameters (number of voxels along X, Y and Z axes) and voxelizes the shapes. If the shape is not changed since the last call to this method, this method may be not called for this shape. <ishape> - is the index of the shape for processing by this method. If it is equal to -1, all shapes will be processed. | |
| Standard_Boolean | Compute () |
| Computes the collisions. This method may be called many times if, for example, the shapes are being moved. | |
| Standard_Boolean | HasCollisions () const |
| Returns true if a collision is detected. | |
| const Voxel_BoolDS & | GetCollisions () const |
| Returns the collided voxels. | |
| void | Destroy () |
| A destructor. | |
| ~Voxel_CollisionDetection () | |
| Voxel_CollisionDetection::Voxel_CollisionDetection | ( | const Standard_Real | deflection, |
| const Standard_Integer | nbx, | ||
| const Standard_Integer | nby, | ||
| const Standard_Integer | nbz | ||
| ) |
| Voxel_CollisionDetection::~Voxel_CollisionDetection | ( | ) | [inline] |
| Standard_Boolean Voxel_CollisionDetection::ReplaceShape | ( | const Standard_Integer | ishape, |
| const TopoDS_Shape & | shape | ||
| ) |
| void Voxel_CollisionDetection::SetDeflection | ( | const Standard_Real | deflection | ) |
| void Voxel_CollisionDetection::SetNbVoxels | ( | const Standard_Integer | nbx, |
| const Standard_Integer | nby, | ||
| const Standard_Integer | nbz | ||
| ) |
| Standard_Boolean Voxel_CollisionDetection::Voxelize | ( | const Standard_Integer | ishape = -1 | ) |
1.8.0