# Copyright (c) 2010 Daniel Pfeifer <daniel@pfeifer-mail.de>
#               2010 Stefan Eilemann <eile@eyescale.ch>

include_directories(${CMAKE_CURRENT_BINARY_DIR})

eq_add_example(eVolve
  HEADERS
    channel.h
    config.h
    eVolve.h
    error.h
    frameData.h
    framesOrderer.h
    glslShaders.h
    hlp.h
    initData.h
    localInitData.h
    node.h
    pipe.h
    rawVolModel.h
    rawVolModelRenderer.h
    sliceClipping.h
    window.h
  SOURCES
    channel.cpp
    config.cpp
    error.cpp
    eVolve.cpp
    frameData.cpp
    framesOrderer.cpp
    glslShaders.cpp
    initData.cpp
    localInitData.cpp
    main.cpp
    node.cpp
    pipe.cpp
    rawVolModel.cpp
    rawVolModelRenderer.cpp
    sliceClipping.cpp
    window.cpp
  SHADERS
    vertexShader.glsl
    fragmentShader.glsl
  )

install(FILES Bucky32x32x32_d.raw Bucky32x32x32_d.raw.vhf
  DESTINATION share/Equalizer/data COMPONENT data)
