/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2010 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_ENGINE_SERIAL_KEY_NODE_FACTORY
#define OSGEARTH_ENGINE_SERIAL_KEY_NODE_FACTORY 1

#include "Common"
#include "KeyNodeFactory"
#include "Terrain"
#include "TileBuilder"

using namespace osgEarth;

class SerialKeyNodeFactory : public KeyNodeFactory
{
public:
    SerialKeyNodeFactory(
        TileBuilder*             builder,
        const OSGTerrainOptions& options,
        const MapInfo&           mapInfo,
        Terrain*         terrain,
        UID                      engineUID );

    osg::Node* createNode( const TileKey& key );

protected:
    void addTile(Tile* tile, bool tileHasRealData, bool tileHasLodBlending, osg::Group* parent );

    TileBuilder*             _builder;
    const OSGTerrainOptions& _options;
    const MapInfo            _mapInfo;
    Terrain*         _terrain;
    UID                      _engineUID;
};

#endif // OSGEARTH_ENGINE_PARALLEL_KEY_NODE_FACTORY
