OgreD3D11GpuProgram.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __D3D11GpuProgram_H_
00029 #define __D3D11GpuProgram_H_
00030 
00031 // Precompiler options
00032 #include "OgreD3D11Prerequisites.h"
00033 #include "OgreGpuProgram.h"
00034 
00035 namespace Ogre {
00036 
00038     class D3D11GpuProgram : public GpuProgram
00039     {
00040     protected:
00041         D3D11Device & mDevice;
00042     public:
00043         D3D11GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
00044             const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device);
00045 
00046     protected:
00048         void loadImpl(void);
00050         void loadFromSource(void);
00052         virtual void loadFromMicrocode(ID3D10Blob *  microcode) = 0;
00053 
00054 
00055     };
00056 
00058     class D3D11GpuVertexProgram : public D3D11GpuProgram
00059     {
00060     protected:
00061         ID3D11VertexShader * mVertexShader;
00062     public:
00063         D3D11GpuVertexProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
00064             const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device);
00065         ~D3D11GpuVertexProgram();
00067         ID3D11VertexShader * getVertexShader(void) const;
00068     protected:
00070         void unloadImpl(void);
00071         void loadFromMicrocode(ID3D10Blob *  microcode);
00072     };
00073 
00075     class D3D11GpuFragmentProgram : public D3D11GpuProgram
00076     {
00077     protected:
00078         ID3D11PixelShader * mPixelShader;
00079     public:
00080         D3D11GpuFragmentProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
00081             const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device);
00082         ~D3D11GpuFragmentProgram();
00084         ID3D11PixelShader * getPixelShader(void) const;
00085     protected:
00087         void unloadImpl(void);
00088         void loadFromMicrocode(ID3D10Blob *  microcode);
00089     };
00090 
00092     class D3D11GpuDomainProgram : public D3D11GpuProgram
00093     {
00094     protected:
00095         ID3D11DomainShader * mDomainShader;
00096     public:
00097         D3D11GpuDomainProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
00098             const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device);
00099         ~D3D11GpuDomainProgram();
00101         ID3D11DomainShader * getDomainShader(void) const;
00102     protected:
00104         void unloadImpl(void);
00105         void loadFromMicrocode(ID3D10Blob *  microcode);
00106     };
00107 
00109     class D3D11GpuHullProgram : public D3D11GpuProgram
00110     {
00111     protected:
00112         ID3D11HullShader * mHullShader;
00113     public:
00114         D3D11GpuHullProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
00115             const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device);
00116         ~D3D11GpuHullProgram();
00118         ID3D11HullShader * getHullShader() const;
00119     protected:
00121         void unloadImpl(void);
00122         void loadFromMicrocode(ID3D10Blob *  microcode);
00123     };
00124 
00125 
00130     class D3D11GpuGeometryProgram : public D3D11GpuProgram
00131     {
00132     protected:
00133         ID3D11GeometryShader * mGeometryShader;
00134     public:
00135         D3D11GpuGeometryProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
00136             const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device);
00137         ~D3D11GpuGeometryProgram();
00139         ID3D11GeometryShader * getGeometryShader(void) const;
00140     protected:
00142         void unloadImpl(void);
00143         void loadFromMicrocode(ID3D10Blob *  microcode);
00144     };
00145 }
00146 
00147 
00148 #endif

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:40:41