00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __D3D11GpuProgram_H_ 00029 #define __D3D11GpuProgram_H_ 00030 00031 // Precompiler options 00032 #include "OgreD3D11Prerequisites.h" 00033 #include "OgreGpuProgram.h" 00034 00035 namespace Ogre { 00036 00038 class D3D11GpuProgram : public GpuProgram 00039 { 00040 protected: 00041 D3D11Device & mDevice; 00042 public: 00043 D3D11GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle, 00044 const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device); 00045 00046 protected: 00048 void loadImpl(void); 00050 void loadFromSource(void); 00052 virtual void loadFromMicrocode(ID3D10Blob * microcode) = 0; 00053 00054 00055 }; 00056 00058 class D3D11GpuVertexProgram : public D3D11GpuProgram 00059 { 00060 protected: 00061 ID3D11VertexShader * mVertexShader; 00062 public: 00063 D3D11GpuVertexProgram(ResourceManager* creator, const String& name, ResourceHandle handle, 00064 const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device); 00065 ~D3D11GpuVertexProgram(); 00067 ID3D11VertexShader * getVertexShader(void) const; 00068 protected: 00070 void unloadImpl(void); 00071 void loadFromMicrocode(ID3D10Blob * microcode); 00072 }; 00073 00075 class D3D11GpuFragmentProgram : public D3D11GpuProgram 00076 { 00077 protected: 00078 ID3D11PixelShader * mPixelShader; 00079 public: 00080 D3D11GpuFragmentProgram(ResourceManager* creator, const String& name, ResourceHandle handle, 00081 const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device); 00082 ~D3D11GpuFragmentProgram(); 00084 ID3D11PixelShader * getPixelShader(void) const; 00085 protected: 00087 void unloadImpl(void); 00088 void loadFromMicrocode(ID3D10Blob * microcode); 00089 }; 00090 00092 class D3D11GpuDomainProgram : public D3D11GpuProgram 00093 { 00094 protected: 00095 ID3D11DomainShader * mDomainShader; 00096 public: 00097 D3D11GpuDomainProgram(ResourceManager* creator, const String& name, ResourceHandle handle, 00098 const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device); 00099 ~D3D11GpuDomainProgram(); 00101 ID3D11DomainShader * getDomainShader(void) const; 00102 protected: 00104 void unloadImpl(void); 00105 void loadFromMicrocode(ID3D10Blob * microcode); 00106 }; 00107 00109 class D3D11GpuHullProgram : public D3D11GpuProgram 00110 { 00111 protected: 00112 ID3D11HullShader * mHullShader; 00113 public: 00114 D3D11GpuHullProgram(ResourceManager* creator, const String& name, ResourceHandle handle, 00115 const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device); 00116 ~D3D11GpuHullProgram(); 00118 ID3D11HullShader * getHullShader() const; 00119 protected: 00121 void unloadImpl(void); 00122 void loadFromMicrocode(ID3D10Blob * microcode); 00123 }; 00124 00125 00130 class D3D11GpuGeometryProgram : public D3D11GpuProgram 00131 { 00132 protected: 00133 ID3D11GeometryShader * mGeometryShader; 00134 public: 00135 D3D11GpuGeometryProgram(ResourceManager* creator, const String& name, ResourceHandle handle, 00136 const String& group, bool isManual, ManualResourceLoader* loader, D3D11Device & device); 00137 ~D3D11GpuGeometryProgram(); 00139 ID3D11GeometryShader * getGeometryShader(void) const; 00140 protected: 00142 void unloadImpl(void); 00143 void loadFromMicrocode(ID3D10Blob * microcode); 00144 }; 00145 } 00146 00147 00148 #endif
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Last modified Mon Jul 27 2020 13:40:41