00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __D3D11HARDWAREBUFFER_H__ 00029 #define __D3D11HARDWAREBUFFER_H__ 00030 00031 #include "OgreD3D11Prerequisites.h" 00032 #include "OgreHardwareBuffer.h" 00033 00034 namespace Ogre { 00035 00036 00040 class D3D11HardwareBuffer : public HardwareBuffer 00041 { 00042 public: 00043 enum BufferType 00044 { 00045 VERTEX_BUFFER, 00046 INDEX_BUFFER, 00047 CONSTANT_BUFFER 00048 }; 00049 protected: 00050 ID3D11Buffer* mlpD3DBuffer; 00051 bool mUseTempStagingBuffer; 00052 D3D11HardwareBuffer* mpTempStagingBuffer; 00053 bool mStagingUploadNeeded; 00054 BufferType mBufferType; 00055 D3D11Device & mDevice; 00056 D3D11_BUFFER_DESC mDesc; 00057 00058 00059 00061 void* lockImpl(size_t offset, size_t length, LockOptions options); 00063 void unlockImpl(void); 00064 00065 public: 00066 D3D11HardwareBuffer(BufferType btype, size_t sizeBytes, HardwareBuffer::Usage usage, 00067 D3D11Device & device, bool useSystemMem, bool useShadowBuffer, bool streamOut); 00068 ~D3D11HardwareBuffer(); 00070 void readData(size_t offset, size_t length, void* pDest); 00072 void writeData(size_t offset, size_t length, const void* pSource, 00073 bool discardWholeBuffer = false); 00075 void copyData(HardwareBuffer& srcBuffer, size_t srcOffset, 00076 size_t dstOffset, size_t length, bool discardWholeBuffer = false); 00077 00079 ID3D11Buffer* getD3DBuffer(void) { return mlpD3DBuffer; } 00080 }; 00081 00082 00083 } 00084 00085 00086 00087 #endif 00088
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Last modified Mon Jul 27 2020 13:40:41