OgreD3D11HardwarePixelBuffer.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __D3D11PIXELBUFFER_H__
00029 #define __D3D11PIXELBUFFER_H__
00030 
00031 #include "OgreD3D11Prerequisites.h"
00032 #include "OgreHardwarePixelBuffer.h"
00033 #include "OgreD3D11Driver.h"
00034 
00035 struct ID3D11Resource;
00036 
00037 namespace Ogre {
00038 
00039     class D3D11HardwarePixelBuffer: public HardwarePixelBuffer
00040     {
00041     protected:
00043         PixelBox lockImpl(const Image::Box lockBox,  LockOptions options);
00044 
00046         void unlockImpl(void);
00047 
00049         D3D11Device & mDevice;
00050 
00051         D3D11Texture * mParentTexture;
00052         size_t mSubresourceIndex;
00053 
00054         // if the usage is static - alloc at lock then use device UpdateSubresource when unlock and free memory
00055         int8 * mDataForStaticUsageLock; 
00056 
00057         size_t mFace;
00058 
00059         Image::Box mLockBox;
00060         PixelBox mCurrentLock;
00061         LockOptions mCurrentLockOptions;
00062 
00063         D3D11_BOX OgreImageBoxToDx11Box(const Image::Box &inBox) const;
00064 
00066         void fromD3DLock(PixelBox &rval, const DXGI_MAPPED_RECT &lrect);
00067 
00069         typedef vector<RenderTexture*>::type SliceTRT;
00070         SliceTRT mSliceTRT;
00071 
00072         void createStagingBuffer();
00073         bool mUsingStagingBuffer;
00074         ID3D11Resource *mStagingBuffer;
00075         
00076         void _map(ID3D11Resource *res, D3D11_MAP flags, PixelBox & box);
00077         void *_mapstagingbuffer(D3D11_MAP flags);
00078         void *_mapstaticbuffer(PixelBox lock);
00079         void _unmap(ID3D11Resource *res);
00080         void _unmapstagingbuffer(bool copyback = true);
00081         void _unmapstaticbuffer();
00082     public:
00083         D3D11HardwarePixelBuffer(D3D11Texture * parentTexture, D3D11Device & device, size_t subresourceIndex,
00084             size_t width, size_t height, size_t depth, size_t face, PixelFormat format, HardwareBuffer::Usage usage);
00085 
00087         void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox);
00088 
00090         void blitFromMemory(const PixelBox &src, const Image::Box &dstBox);
00091 
00093         void blitToMemory(const Image::Box &srcBox, const PixelBox &dst);
00094 
00096         void _genMipmaps();
00097 
00098 
00099         ~D3D11HardwarePixelBuffer();
00100 
00102         RenderTexture *getRenderTarget(size_t zoffset);
00103 
00105         virtual void _clearSliceRTT(size_t zoffset)
00106         {
00107             if (mSliceTRT.size() > zoffset)
00108             {
00109                 mSliceTRT[zoffset] = 0;
00110             }
00111         }
00112 
00113         D3D11Texture * getParentTexture() const;
00114         size_t getSubresourceIndex() const;
00115         size_t getFace() const;
00116     };
00117 };
00118 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:41