OgreD3D11Mappings.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __D3D11MAPPINGS_H__
00029 #define __D3D11MAPPINGS_H__
00030 
00031 #include "OgreD3D11Prerequisites.h"
00032 #include "OgreTextureUnitState.h"
00033 #include "OgreRenderSystem.h"
00034 #include "OgreRoot.h"
00035 #include "OgreD3D11RenderSystem.h"
00036 
00037 namespace Ogre 
00038 {
00039     class D3D11Mappings
00040     {
00041     public:
00042 
00044         enum eD3DFilterUsage
00045         {
00047             D3D_FUSAGE_MIN,
00049             D3D_FUSAGE_MAG,
00051             D3D_FUSAGE_MIP
00052         };
00053 
00055         //static DWORD get(ShadeOptions so);
00057         //static D3DLIGHTTYPE get(Light::LightTypes lightType);
00059         //static DWORD get(TexCoordCalcMethod m, const D3DCAPS9& caps);
00061         static D3D11_TEXTURE_ADDRESS_MODE get(TextureUnitState::TextureAddressingMode tam);
00063         static D3D11_BLEND get(LayerBlendType lbt);
00065         //static DWORD get(LayerBlendOperationEx lbo, const D3DCAPS9& devCaps);
00067         //static DWORD get(LayerBlendSource lbs);
00069         static D3D11_BLEND get(SceneBlendFactor sbf, bool forAlpha);
00071         static D3D11_BLEND_OP get(SceneBlendOperation sbo);
00073         static D3D11_COMPARISON_FUNC get(CompareFunction cf);
00075         static D3D11_CULL_MODE get(CullingMode cm, bool flip = false);
00077         //static D3DFOGMODE get(FogMode fm);
00079         static D3D11_FILL_MODE get(PolygonMode level);
00081         static D3D11_STENCIL_OP get(StencilOperation op, bool invert = false);
00083         static DWORD get(FilterType ft);
00084         static D3D11_FILTER get(const FilterOptions minification, const FilterOptions magnification, const FilterOptions mips, const bool comparison = false);
00086         static DWORD get(HardwareBuffer::Usage usage);
00088         static D3D11_MAP get(HardwareBuffer::LockOptions options, HardwareBuffer::Usage usage);
00090         static DXGI_FORMAT get(HardwareIndexBuffer::IndexType itype);
00091         static UINT getByteWidth(HardwareIndexBuffer::IndexType itype);
00092         static DXGI_FORMAT getFormat(HardwareIndexBuffer::IndexType itype);
00094         static DXGI_FORMAT get(VertexElementType vType);
00096         static LPCSTR get(VertexElementSemantic sem);
00097         static VertexElementSemantic get(LPCSTR sem);
00099         static void get(const ColourValue& inColour, float * outColour );
00100 
00101 
00103         static PixelFormat _getPF(DXGI_FORMAT d3dPF);
00105         static DXGI_FORMAT _getPF(PixelFormat ogrePF);
00106         //
00107         static D3D11_USAGE _getUsage(HardwareBuffer::Usage mUsage);
00108         static D3D11_USAGE _getUsage(int mUsage);
00109         static UINT _getAccessFlags(HardwareBuffer::Usage mUsage);
00110         static UINT _getAccessFlags(int mUsage);
00111         static bool _isDynamic(HardwareBuffer::Usage mUsage);
00112 
00113         static bool _isDynamic(int mUsage);
00114 
00116         static PixelFormat _getClosestSupportedPF(PixelFormat ogrePF);
00117 
00118         static TextureType _getTexType(D3D11_SRV_DIMENSION type);
00119 
00120         static size_t _getSizeInBytes(PixelFormat pf, size_t xcount = 1, size_t ycount = 1);
00121 
00122         static UINT _getTextureBindFlags(DXGI_FORMAT format, bool isdynamic);
00123         static UINT _getTextureMiscFlags(UINT bindflags, TextureType textype, bool isdynamic);
00124     };
00125 }
00126 #endif

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:40:41