00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __D3D11PREREQUISITES_H__ 00029 #define __D3D11PREREQUISITES_H__ 00030 00031 00032 00033 #include "OgrePrerequisites.h" 00034 #include "WIN32/OgreMinGWSupport.h" // extra defines for MinGW to deal with DX SDK 00035 00036 #if OGRE_THREAD_SUPPORT 00037 #define OGRE_LOCK_RECURSIVE_MUTEX(name) name.lock(); 00038 #define OGRE_UNLOCK_RECURSIVE_MUTEX(name) name.unlock(); 00039 #else 00040 #define OGRE_LOCK_RECURSIVE_MUTEX(name) 00041 #define OGRE_UNLOCK_RECURSIVE_MUTEX(name) 00042 #endif 00043 00044 00045 #if OGRE_THREAD_SUPPORT == 1 00046 #define D3D11_DEVICE_ACCESS_LOCK OGRE_LOCK_RECURSIVE_MUTEX(msDeviceAccessMutex); 00047 #define D3D11_DEVICE_ACCESS_UNLOCK OGRE_UNLOCK_RECURSIVE_MUTEX(msDeviceAccessMutex); 00048 #define D3D11_DEVICE_ACCESS_CRITICAL_SECTION OGRE_LOCK_MUTEX(msDeviceAccessMutex) 00049 #else 00050 #define D3D11_DEVICE_ACCESS_LOCK 00051 #define D3D11_DEVICE_ACCESS_UNLOCK 00052 #define D3D11_DEVICE_ACCESS_CRITICAL_SECTION 00053 #endif 00054 00055 // some D3D commonly used macros 00056 #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } } 00057 #define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } } 00058 #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } 00059 00060 00061 #undef NOMINMAX 00062 #define NOMINMAX // required to stop windows.h screwing up std::min definition 00063 #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 00064 #include <d3d11.h> 00065 #elif OGRE_PLATFORM == OGRE_PLATFORM_WINRT 00066 #include <d3d11_1.h> 00067 #endif 00068 00069 #if (OGRE_PLATFORM == OGRE_PLATFORM_WINRT && OGRE_WINRT_TARGET_TYPE == PHONE) 00070 # include <C:\Program Files (x86)\Windows Kits\8.0\Include\um\d3d11shader.h> 00071 #else 00072 # include <d3d11shader.h> 00073 # include <D3Dcompiler.h> 00074 #endif 00075 00076 00077 namespace Ogre 00078 { 00079 // typedefs to work with Direct3D 11 or 11.1 as appropriate 00080 #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 00081 typedef ID3D11Device ID3D11DeviceN; 00082 typedef ID3D11DeviceContext ID3D11DeviceContextN; 00083 typedef ID3D11RasterizerState ID3D11RasterizerStateN; 00084 typedef IDXGIFactory1 IDXGIFactoryN; 00085 typedef IDXGIAdapter1 IDXGIAdapterN; 00086 typedef IDXGIDevice1 IDXGIDeviceN; 00087 typedef IDXGISwapChain IDXGISwapChainN; 00088 typedef DXGI_SWAP_CHAIN_DESC DXGI_SWAP_CHAIN_DESC_N; 00089 #elif OGRE_PLATFORM == OGRE_PLATFORM_WINRT 00090 typedef ID3D11Device1 ID3D11DeviceN; 00091 typedef ID3D11DeviceContext1 ID3D11DeviceContextN; 00092 typedef ID3D11RasterizerState1 ID3D11RasterizerStateN; 00093 typedef IDXGIFactory2 IDXGIFactoryN; 00094 typedef IDXGIAdapter1 IDXGIAdapterN; // we don`t need IDXGIAdapter2 functionality 00095 typedef IDXGIDevice2 IDXGIDeviceN; 00096 typedef IDXGISwapChain1 IDXGISwapChainN; 00097 typedef DXGI_SWAP_CHAIN_DESC1 DXGI_SWAP_CHAIN_DESC_N; 00098 #endif 00099 00100 // Predefine classes 00101 class D3D11RenderSystem; 00102 class D3D11RenderWindowBase; 00103 class D3D11Texture; 00104 class D3D11TextureManager; 00105 class D3D11DepthBuffer; 00106 class D3D11Driver; 00107 class D3D11DriverList; 00108 class D3D11VideoMode; 00109 class D3D11VideoModeList; 00110 class D3D11GpuProgram; 00111 class D3D11GpuProgramManager; 00112 class D3D11HardwareBufferManager; 00113 class D3D11HardwareIndexBuffer; 00114 class D3D11HLSLProgramFactory; 00115 class D3D11HLSLProgram; 00116 class D3D11VertexDeclaration; 00117 class D3D11Device; 00118 class D3D11HardwareBuffer; 00119 class D3D11HardwarePixelBuffer; 00120 00121 typedef SharedPtr<D3D11GpuProgram> D3D11GpuProgramPtr; 00122 typedef SharedPtr<D3D11HLSLProgram> D3D11HLSLProgramPtr; 00123 typedef SharedPtr<D3D11Texture> D3D11TexturePtr; 00124 00125 //------------------------------------------- 00126 // Windows setttings 00127 //------------------------------------------- 00128 #if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32 || OGRE_PLATFORM == OGRE_PLATFORM_WINRT) && !defined(OGRE_STATIC_LIB) 00129 # ifdef OGRED3DENGINEDLL_EXPORTS 00130 # define _OgreD3D11Export __declspec(dllexport) 00131 # else 00132 # if defined( __MINGW32__ ) 00133 # define _OgreD3D11Export 00134 # else 00135 # define _OgreD3D11Export __declspec(dllimport) 00136 # endif 00137 # endif 00138 #else 00139 # define _OgreD3D11Export 00140 #endif // OGRE_WIN32 00141 } 00142 #endif
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Last modified Mon Jul 27 2020 13:40:41