OgreD3D9GpuProgram.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __D3D9GpuProgram_H_
00029 #define __D3D9GpuProgram_H_
00030 
00031 // Precompiler options
00032 #include "OgreD3D9Prerequisites.h"
00033 #include "OgreGpuProgram.h"
00034 #include "OgreD3D9Resource.h"
00035 
00036 namespace Ogre {
00037 
00039     class _OgreD3D9Export D3D9GpuProgram : public GpuProgram, public D3D9Resource
00040     {   
00041     public:
00043         class CmdColumnMajorMatrices : public ParamCommand
00044         {
00045         public:
00046             String doGet(const void* target) const;
00047             void doSet(void* target, const String& val);
00048         };
00050         class CmdExternalMicrocode : public ParamCommand
00051         {
00052         public:
00053             String doGet(const void* target) const;
00054             void doSet(void* target, const String& val);
00055         };
00056     protected:
00057         static CmdColumnMajorMatrices msCmdColumnMajorMatrices;
00058         static CmdExternalMicrocode msCmdExternalMicrocode;
00059     public:
00060         D3D9GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
00061             const String& group, bool isManual, ManualResourceLoader* loader);
00062         ~D3D9GpuProgram();
00063 
00064 
00066         void setColumnMajorMatrices(bool columnMajor) { mColumnMajorMatrices = columnMajor; }
00068         bool getColumnMajorMatrices(void) const { return mColumnMajorMatrices; }
00069 
00072         void setExternalMicrocode(const void* pMicrocode, size_t size);
00077         void setExternalMicrocode(ID3DXBuffer* pMicrocode);
00079         LPD3DXBUFFER getExternalMicrocode(void);
00080     protected:
00082         void loadImpl(void);
00084         void loadImpl(IDirect3DDevice9* d3d9Device);
00086         void unloadImpl(void);
00088         void loadFromSource(void);
00090         void loadFromSource(IDirect3DDevice9* d3d9Device);        
00092         virtual void loadFromMicrocode(IDirect3DDevice9* d3d9Device, ID3DXBuffer* microcode) = 0;
00093 
00094 
00102         virtual GpuProgramParametersSharedPtr createParameters(void);
00103     protected:    
00104         bool mColumnMajorMatrices;
00105         ID3DXBuffer* mExternalMicrocode;
00106 
00107         void getMicrocodeFromCache( IDirect3DDevice9* d3d9Device );
00108         void compileMicrocode( IDirect3DDevice9* d3d9Device );
00109     };
00110 
00112     class _OgreD3D9Export D3D9GpuVertexProgram : public D3D9GpuProgram
00113     {  
00114     public:
00115         D3D9GpuVertexProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
00116             const String& group, bool isManual, ManualResourceLoader* loader);
00117         ~D3D9GpuVertexProgram();
00118         
00120         IDirect3DVertexShader9* getVertexShader(void);
00121 
00122         // Called immediately after the Direct3D device has been created.
00123         virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device);
00124 
00125         // Called before the Direct3D device is going to be destroyed.
00126         virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device);
00127 
00128     protected:
00130         void unloadImpl(void);
00131         void loadFromMicrocode(IDirect3DDevice9* d3d9Device, ID3DXBuffer* microcode);
00132 
00133     protected:
00134         typedef map<IDirect3DDevice9*, IDirect3DVertexShader9*>::type   DeviceToVertexShaderMap;
00135         typedef DeviceToVertexShaderMap::iterator                       DeviceToVertexShaderIterator;
00136     
00137         DeviceToVertexShaderMap     mMapDeviceToVertexShader;   
00138     };
00139 
00141     class _OgreD3D9Export D3D9GpuFragmentProgram : public D3D9GpuProgram
00142     {  
00143     public:
00144         D3D9GpuFragmentProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
00145             const String& group, bool isManual, ManualResourceLoader* loader);
00146         ~D3D9GpuFragmentProgram();
00148         IDirect3DPixelShader9* getPixelShader(void);
00149 
00150         // Called immediately after the Direct3D device has been created.
00151         virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device);
00152 
00153         // Called before the Direct3D device is going to be destroyed.
00154         virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device);
00155 
00156     protected:
00158         void unloadImpl(void);
00159         void loadFromMicrocode(IDirect3DDevice9* d3d9Device, ID3DXBuffer* microcode);
00160 
00161     protected:
00162         typedef map<IDirect3DDevice9*, IDirect3DPixelShader9*>::type    DeviceToPixelShaderMap;
00163         typedef DeviceToPixelShaderMap::iterator                        DeviceToPixelShaderIterator;
00164 
00165         DeviceToPixelShaderMap      mMapDeviceToPixelShader;            
00166     };
00167 }
00168 
00169 
00170 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:41