00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __D3D9PIXELBUFFER_H__ 00029 #define __D3D9PIXELBUFFER_H__ 00030 00031 #include "OgreD3D9Prerequisites.h" 00032 #include "OgreHardwarePixelBuffer.h" 00033 #include "Threading/OgreThreadHeaders.h" 00034 00035 namespace Ogre { 00036 00037 class D3D9Texture; 00038 class D3D9RenderTexture; 00039 00040 class _OgreD3D9Export D3D9HardwarePixelBuffer: public HardwarePixelBuffer 00041 { 00042 protected: 00043 struct BufferResources 00044 { 00046 IDirect3DSurface9* surface; 00048 IDirect3DSurface9* fSAASurface; 00050 IDirect3DVolume9* volume; 00052 IDirect3DSurface9* tempSurface; 00054 IDirect3DVolume9* tempVolume; 00056 IDirect3DBaseTexture9 *mipTex; 00057 }; 00058 00059 typedef map<IDirect3DDevice9*, BufferResources*>::type DeviceToBufferResourcesMap; 00060 typedef DeviceToBufferResourcesMap::iterator DeviceToBufferResourcesIterator; 00061 00063 DeviceToBufferResourcesMap mMapDeviceToBufferResources; 00064 00066 bool mDoMipmapGen; 00067 bool mHWMipmaps; 00068 00070 D3D9RenderTexture* mRenderTexture; 00071 00072 // The owner texture if exists. 00073 D3D9Texture* mOwnerTexture; 00074 00075 // The current lock flags of this surface. 00076 DWORD mLockFlags; 00077 00078 // Device access mutex. 00079 OGRE_STATIC_MUTEX(msDeviceAccessMutex); 00080 protected: 00082 PixelBox lockImpl(const Image::Box lockBox, LockOptions options); 00083 PixelBox lockBuffer(BufferResources* bufferResources, const Image::Box &lockBox, DWORD flags); 00084 00086 void unlockImpl(void); 00087 void unlockBuffer(BufferResources* bufferResources); 00088 00089 BufferResources* getBufferResources(IDirect3DDevice9* d3d9Device); 00090 BufferResources* createBufferResources(); 00091 00093 void updateRenderTexture(bool writeGamma, uint fsaa, const String& srcName); 00095 void destroyRenderTexture(); 00096 00097 void blit(IDirect3DDevice9* d3d9Device, const HardwarePixelBufferSharedPtr &src, 00098 const Image::Box &srcBox, const Image::Box &dstBox, 00099 BufferResources* srcBufferResources, 00100 BufferResources* dstBufferResources); 00101 void blitFromMemory(const PixelBox &src, const Image::Box &dstBox, BufferResources* dstBufferResources); 00102 00103 void blitToMemory(const Image::Box &srcBox, const PixelBox &dst, BufferResources* srcBufferResources, IDirect3DDevice9* d3d9Device); 00104 00105 public: 00106 D3D9HardwarePixelBuffer(HardwareBuffer::Usage usage, 00107 D3D9Texture* ownerTexture); 00108 ~D3D9HardwarePixelBuffer(); 00109 00111 void bind(IDirect3DDevice9 *dev, IDirect3DSurface9 *mSurface, IDirect3DSurface9* fsaaSurface, 00112 bool writeGamma, uint fsaa, const String& srcName, IDirect3DBaseTexture9 *mipTex); 00113 void bind(IDirect3DDevice9 *dev, IDirect3DVolume9 *mVolume, IDirect3DBaseTexture9 *mipTex); 00114 00116 void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox); 00117 00119 void blitFromMemory(const PixelBox &src, const Image::Box &dstBox); 00120 00122 void blitToMemory(const Image::Box &srcBox, const PixelBox &dst); 00123 00125 void _genMipmaps(IDirect3DBaseTexture9* mipTex); 00126 00128 void _setMipmapping(bool doMipmapGen, bool HWMipmaps); 00129 00130 00132 RenderTexture *getRenderTarget(size_t zoffset); 00133 00135 IDirect3DSurface9 *getSurface(IDirect3DDevice9* d3d9Device); 00136 00138 IDirect3DSurface9 *getFSAASurface(IDirect3DDevice9* d3d9Device); 00139 00141 virtual void _clearSliceRTT(size_t zoffset); 00142 00144 void releaseSurfaces(IDirect3DDevice9* d3d9Device); 00145 00147 void destroyBufferResources(IDirect3DDevice9* d3d9Device); 00148 00149 // Called when device state is changing. Access to any device should be locked. 00150 // Relevant for multi thread application. 00151 static void lockDeviceAccess(); 00152 00153 // Called when device state change completed. Access to any device is allowed. 00154 // Relevant for multi thread application. 00155 static void unlockDeviceAccess(); 00156 }; 00157 }; 00158 #endif
Copyright © 2012 Torus Knot Software Ltd

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Last modified Mon Jul 27 2020 13:40:41