00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __D3D9PREREQUISITES_H__ 00029 #define __D3D9PREREQUISITES_H__ 00030 00031 #include "OgrePrerequisites.h" 00032 #ifdef __MINGW32__ 00033 # include "WIN32/OgreMinGWSupport.h" // extra defines for MinGW to deal with DX SDK 00034 #endif 00035 00036 #include "Threading/OgreThreadHeaders.h" 00037 00038 #if OGRE_THREAD_SUPPORT 00039 # define OGRE_LOCK_RECURSIVE_MUTEX(name) name.lock(); 00040 # define OGRE_UNLOCK_RECURSIVE_MUTEX(name) name.unlock(); 00041 #else 00042 # define OGRE_LOCK_RECURSIVE_MUTEX(name) 00043 # define OGRE_UNLOCK_RECURSIVE_MUTEX(name) 00044 #endif 00045 00046 #if OGRE_THREAD_SUPPORT == 1 00047 # define D3D9_DEVICE_ACCESS_LOCK OGRE_LOCK_RECURSIVE_MUTEX(msDeviceAccessMutex); 00048 # define D3D9_DEVICE_ACCESS_UNLOCK OGRE_UNLOCK_RECURSIVE_MUTEX(msDeviceAccessMutex); 00049 # define D3D9_DEVICE_ACCESS_CRITICAL_SECTION OGRE_LOCK_MUTEX(msDeviceAccessMutex); 00050 #else 00051 # define D3D9_DEVICE_ACCESS_LOCK 00052 # define D3D9_DEVICE_ACCESS_UNLOCK 00053 # define D3D9_DEVICE_ACCESS_CRITICAL_SECTION 00054 #endif 00055 00056 // Define versions for if DirectX is in use (Win32 only) 00057 #define DIRECT3D_VERSION 0x0900 00058 00059 // some D3D commonly used macros 00060 #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } } 00061 #define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } } 00062 #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } 00063 00064 // enable extended d3d debug 00065 #if OGRE_DEBUG_MODE 00066 # define D3D_DEBUG_INFO 00067 #endif 00068 00069 #define WIN32_LEAN_AND_MEAN 00070 #if !defined(NOMINMAX) && defined(_MSC_VER) 00071 # define NOMINMAX // required to stop windows.h messing up std::min 00072 #endif 00073 #include <d3d9.h> 00074 #include <d3dx9.h> 00075 #include <DxErr.h> 00076 00077 00078 namespace Ogre 00079 { 00080 // Predefine classes 00081 class D3D9DepthBuffer; 00082 class D3D9RenderSystem; 00083 class D3D9RenderWindow; 00084 class D3D9Texture; 00085 class D3D9TextureManager; 00086 class D3D9Driver; 00087 class D3D9DriverList; 00088 class D3D9VideoMode; 00089 class D3D9VideoModeList; 00090 class D3D9GpuProgram; 00091 class D3D9GpuProgramManager; 00092 class D3D9HardwareBufferManager; 00093 class D3D9HardwareIndexBuffer; 00094 class D3D9HLSLProgramFactory; 00095 class D3D9HLSLProgram; 00096 class D3D9VertexDeclaration; 00097 class D3D9Resource; 00098 00099 typedef SharedPtr<D3D9GpuProgram> D3D9GpuProgramPtr; 00100 typedef SharedPtr<D3D9HLSLProgram> D3D9HLSLProgramPtr; 00101 typedef SharedPtr<D3D9Texture> D3D9TexturePtr; 00102 00103 // Should we ask D3D to manage vertex/index buffers automatically? 00104 // Doing so avoids lost devices, but also has a performance impact 00105 // which is unacceptably bad when using very large buffers 00106 #define OGRE_D3D_MANAGE_BUFFERS 1 00107 00108 //------------------------------------------- 00109 // Windows setttings 00110 //------------------------------------------- 00111 #if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && !defined(OGRE_STATIC_LIB) 00112 # ifdef OGRED3DENGINEDLL_EXPORTS 00113 # define _OgreD3D9Export __declspec(dllexport) 00114 # else 00115 # if defined( __MINGW32__ ) 00116 # define _OgreD3D9Export 00117 # else 00118 # define _OgreD3D9Export __declspec(dllimport) 00119 # endif 00120 # endif 00121 #else 00122 # define _OgreD3D9Export 00123 #endif // OGRE_WIN32 00124 } 00125 #endif
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:42