00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __D3D9Resource_H__ 00029 #define __D3D9Resource_H__ 00030 00031 #include "OgreD3D9Prerequisites.h" 00032 #include "Threading/OgreThreadHeaders.h" 00033 00034 namespace Ogre { 00035 00040 class _OgreD3D9Export D3D9Resource 00041 { 00042 00043 // Interface. 00044 public: 00045 00046 // Called immediately after the Direct3D device has been created. 00047 virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device) {} 00048 00049 // Called before the Direct3D device is going to be destroyed. 00050 virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device) {} 00051 00052 // Called immediately after the Direct3D device has entered a lost state. 00053 // This is the place to release non-managed resources. 00054 virtual void notifyOnDeviceLost(IDirect3DDevice9* d3d9Device) {} 00055 00056 // Called immediately after the Direct3D device has been reset. 00057 // This is the place to create non-managed resources. 00058 virtual void notifyOnDeviceReset(IDirect3DDevice9* d3d9Device) {} 00059 00060 // Called when device state is changing. Access to any device should be locked. 00061 // Relevant for multi thread application. 00062 static void lockDeviceAccess(); 00063 00064 // Called when device state change completed. Access to any device is allowed. 00065 // Relevant for multi thread application. 00066 static void unlockDeviceAccess(); 00067 00068 00069 public: 00070 D3D9Resource (); 00071 virtual ~D3D9Resource (); 00072 00073 protected: 00074 OGRE_STATIC_MUTEX(msDeviceAccessMutex); 00075 }; 00076 } 00077 #endif
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Last modified Mon Jul 27 2020 13:40:42