OgreD3D9Resource.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __D3D9Resource_H__
00029 #define __D3D9Resource_H__
00030 
00031 #include "OgreD3D9Prerequisites.h"
00032 #include "Threading/OgreThreadHeaders.h"
00033 
00034 namespace Ogre {
00035 
00040     class _OgreD3D9Export D3D9Resource
00041     {
00042 
00043     // Interface.
00044     public:
00045 
00046         // Called immediately after the Direct3D device has been created.
00047         virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device) {}
00048 
00049         // Called before the Direct3D device is going to be destroyed.
00050         virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device) {}
00051 
00052         // Called immediately after the Direct3D device has entered a lost state.
00053         // This is the place to release non-managed resources.
00054         virtual void notifyOnDeviceLost(IDirect3DDevice9* d3d9Device) {}
00055 
00056         // Called immediately after the Direct3D device has been reset.
00057         // This is the place to create non-managed resources.
00058         virtual void notifyOnDeviceReset(IDirect3DDevice9* d3d9Device) {}
00059 
00060         // Called when device state is changing. Access to any device should be locked.
00061         // Relevant for multi thread application.
00062         static void lockDeviceAccess();
00063 
00064         // Called when device state change completed. Access to any device is allowed.
00065         // Relevant for multi thread application.
00066         static void unlockDeviceAccess();
00067 
00068 
00069     public:
00070         D3D9Resource            ();
00071         virtual ~D3D9Resource   ();
00072 
00073     protected:
00074         OGRE_STATIC_MUTEX(msDeviceAccessMutex);
00075     };
00076 }
00077 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:42