OgreDepthBuffer.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __DepthBuffer_H__
00029 #define __DepthBuffer_H__
00030 
00031 #include "OgrePrerequisites.h"
00032 #include "OgreHeaderPrefix.h"
00033 
00034 namespace Ogre
00035 {
00082     class _OgreExport DepthBuffer : public RenderSysAlloc
00083     {
00084     public:
00085         enum PoolId
00086         {
00087             POOL_NO_DEPTH       = 0,
00088             POOL_MANUAL_USAGE   = 0,
00089             POOL_DEFAULT        = 1
00090         };
00091 
00092         DepthBuffer( uint16 poolId, uint16 bitDepth, uint32 width, uint32 height,
00093                      uint32 fsaa, const String &fsaaHint, bool manual );
00094         virtual ~DepthBuffer();
00095 
00098         void _setPoolId( uint16 poolId );
00099 
00101         virtual uint16 getPoolId() const;
00102         virtual uint16 getBitDepth() const;
00103         virtual uint32 getWidth() const;
00104         virtual uint32 getHeight() const;
00105         virtual uint32 getFsaa() const;
00106         virtual const String& getFsaaHint() const;
00107 
00110         bool isManual() const;
00111 
00121         virtual bool isCompatible( RenderTarget *renderTarget ) const;
00122 
00130         virtual void _notifyRenderTargetAttached( RenderTarget *renderTarget );
00131 
00137         virtual void _notifyRenderTargetDetached( RenderTarget *renderTarget );
00138 
00139     protected:
00140         typedef set<RenderTarget*>::type RenderTargetSet;
00141 
00142         uint16                      mPoolId;
00143         uint16                      mBitDepth;
00144         uint32                      mWidth;
00145         uint32                      mHeight;
00146         uint32                      mFsaa;
00147         String                      mFsaaHint;
00148 
00149         bool                        mManual; //We don't Release manual surfaces on destruction
00150         RenderTargetSet             mAttachedRenderTargets;
00151 
00152         void detachFromAllRenderTargets();
00153     };
00154 }
00155 
00156 #include "OgreHeaderSuffix.h"
00157 
00158 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:42