OgreEAGL2Window.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __EAGL2Window_H__
00030 #define __EAGL2Window_H__
00031 
00032 #include "OgreRenderWindow.h"
00033 
00034 #ifdef __OBJC__
00035 #import "OgreEAGL2View.h"
00036 #import "OgreEAGL2ViewController.h"
00037 
00038 // Forward declarations
00039 @class CAEAGLLayer;
00040 
00041 // Define the native window type
00042 typedef UIWindow *NativeWindowType;
00043 
00044 #endif
00045 
00046 namespace Ogre {
00047     class EAGL2Support;
00048     class EAGLES2Context;
00049 
00050     class _OgrePrivate EAGL2Window : public RenderWindow
00051     {
00052         protected:
00053             bool mClosed;
00054             bool mVisible;
00056             bool mIsExternal;
00058             bool mUsingExternalView;
00060             bool mUsingExternalViewController;
00061 
00062             // iOS 4 content scaling
00063             bool mIsContentScalingSupported;
00064             float mContentScalingFactor;
00065 
00066             EAGL2Support* mGLSupport;
00067             EAGLES2Context* mContext;
00068 #ifdef __OBJC__
00069             NativeWindowType mWindow;
00070             EAGL2View *mView;
00071             EAGL2ViewController *mViewController;
00072 #endif
00073 
00074             void switchFullScreen(bool fullscreen) { }
00075             void getLeftAndTopFromNativeWindow(int & left, int & top, uint width, uint height);
00076             void initNativeCreatedWindow(const NameValuePairList *miscParams);
00077             void createNativeWindow(int &left, int &top, uint &width, uint &height, String &title);
00078             void reposition(int left, int top);
00079             void resize(unsigned int width, unsigned int height);
00080             void windowMovedOrResized();
00081             virtual void _beginUpdate();
00082 
00083     public:
00084             EAGL2Window(EAGL2Support* glsupport);
00085             virtual ~EAGL2Window();
00086 
00087             void create(const String& name, unsigned int width, unsigned int height,
00088                         bool fullScreen, const NameValuePairList *miscParams);
00089 
00090             virtual void setFullscreen(bool fullscreen, uint width, uint height);
00091             void destroy(void);
00092             bool isClosed(void) const { return mClosed; }
00093             bool isVisible(void) const { return mVisible; }
00094 
00095             void setVisible(bool visible) { mVisible = visible; }
00096             void setClosed(bool closed) { mClosed = closed; }
00097             void swapBuffers();
00098             void copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer);
00099             PixelFormat suggestPixelFormat() const { return PF_BYTE_RGBA; }
00100 
00110             virtual void getCustomAttribute(const String& name, void* pData);
00111 
00112             bool requiresTextureFlipping() const { return false; }
00113     };
00114 }
00115 
00116 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:42