00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 00029 #ifndef __GL3PlusDefaultHardwareBufferManager_H__ 00030 #define __GL3PlusDefaultHardwareBufferManager_H__ 00031 00032 #include "OgreGL3PlusPrerequisites.h" 00033 #include "OgreHardwareBufferManager.h" 00034 #include "OgreHardwareCounterBuffer.h" 00035 #include "OgreHardwareIndexBuffer.h" 00036 #include "OgreHardwareUniformBuffer.h" 00037 #include "OgreHardwareVertexBuffer.h" 00038 00039 namespace Ogre { 00041 class _OgreGL3PlusExport GL3PlusDefaultHardwareVertexBuffer : public HardwareVertexBuffer 00042 { 00043 protected: 00044 unsigned char* mData; 00046 void* lockImpl(size_t offset, size_t length, LockOptions options); 00048 void unlockImpl(void); 00049 00050 public: 00051 GL3PlusDefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices, 00052 HardwareBuffer::Usage usage); 00053 GL3PlusDefaultHardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices, 00054 HardwareBuffer::Usage usage); 00055 ~GL3PlusDefaultHardwareVertexBuffer(); 00057 void readData(size_t offset, size_t length, void* pDest); 00059 void writeData(size_t offset, size_t length, const void* pSource, 00060 bool discardWholeBuffer = false); 00062 void* lock(size_t offset, size_t length, LockOptions options); 00064 void unlock(void); 00065 00066 void* getDataPtr(size_t offset) const { return (void*)(mData + offset); } 00067 }; 00068 00070 class _OgreGL3PlusExport GL3PlusDefaultHardwareIndexBuffer : public HardwareIndexBuffer 00071 { 00072 protected: 00073 unsigned char* mData; 00075 void* lockImpl(size_t offset, size_t length, LockOptions options); 00077 void unlockImpl(void); 00078 public: 00079 GL3PlusDefaultHardwareIndexBuffer(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage); 00080 ~GL3PlusDefaultHardwareIndexBuffer(); 00082 void readData(size_t offset, size_t length, void* pDest); 00084 void writeData(size_t offset, size_t length, const void* pSource, 00085 bool discardWholeBuffer = false); 00087 void* lock(size_t offset, size_t length, LockOptions options); 00089 void unlock(void); 00090 00091 void* getDataPtr(size_t offset) const { return (void*)(mData + offset); } 00092 }; 00093 00095 class _OgreGL3PlusExport GL3PlusDefaultHardwareUniformBuffer : public HardwareUniformBuffer 00096 { 00097 protected: 00098 unsigned char* mData; 00100 void* lockImpl(size_t offset, size_t length, LockOptions options); 00102 void unlockImpl(void); 00103 00104 public: 00105 GL3PlusDefaultHardwareUniformBuffer(size_t bufferSize, HardwareBuffer::Usage usage, bool useShadowBuffer, const String& name); 00106 GL3PlusDefaultHardwareUniformBuffer(HardwareBufferManagerBase* mgr, size_t bufferSize, 00107 HardwareBuffer::Usage usage, bool useShadowBuffer, const String& name); 00108 ~GL3PlusDefaultHardwareUniformBuffer(); 00110 void readData(size_t offset, size_t length, void* pDest); 00112 void writeData(size_t offset, size_t length, const void* pSource, 00113 bool discardWholeBuffer = false); 00115 void* lock(size_t offset, size_t length, LockOptions options); 00117 void unlock(void); 00118 00119 void* getDataPtr(size_t offset) const { return (void*)(mData + offset); } 00120 }; 00121 00123 class _OgreGL3PlusExport GL3PlusDefaultHardwareCounterBuffer : public HardwareCounterBuffer 00124 { 00125 protected: 00126 unsigned char* mData; 00128 void* lockImpl(size_t offset, size_t length, LockOptions options); 00130 void unlockImpl(void); 00131 00132 public: 00133 GL3PlusDefaultHardwareCounterBuffer(const String& name); 00134 GL3PlusDefaultHardwareCounterBuffer(HardwareBufferManagerBase* mgr, const String& name); 00135 ~GL3PlusDefaultHardwareCounterBuffer(); 00137 void readData(size_t offset, size_t length, void* pDest); 00139 void writeData(size_t offset, size_t length, const void* pSource, 00140 bool discardWholeBuffer = false); 00142 void* lock(size_t offset, size_t length, LockOptions options); 00144 void unlock(void); 00145 00146 void* getDataPtr(size_t offset) const { return (void*)(mData + offset); } 00147 }; 00148 00156 class _OgreGL3PlusExport GL3PlusDefaultHardwareBufferManagerBase : public HardwareBufferManagerBase 00157 { 00158 public: 00159 GL3PlusDefaultHardwareBufferManagerBase(); 00160 ~GL3PlusDefaultHardwareBufferManagerBase(); 00162 HardwareVertexBufferSharedPtr 00163 createVertexBuffer(size_t vertexSize, size_t numVerts, 00164 HardwareBuffer::Usage usage, bool useShadowBuffer = false); 00166 HardwareIndexBufferSharedPtr 00167 createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, 00168 HardwareBuffer::Usage usage, bool useShadowBuffer = false); 00170 HardwareUniformBufferSharedPtr 00171 createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String& name = ""); 00173 HardwareCounterBufferSharedPtr 00174 createCounterBuffer(size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String& name = ""); 00176 RenderToVertexBufferSharedPtr createRenderToVertexBuffer(void); 00177 }; 00178 00180 class _OgreGL3PlusExport GL3PlusDefaultHardwareBufferManager : public HardwareBufferManager 00181 { 00182 public: 00183 GL3PlusDefaultHardwareBufferManager() 00184 : HardwareBufferManager(OGRE_NEW GL3PlusDefaultHardwareBufferManagerBase()) 00185 { 00186 00187 } 00188 ~GL3PlusDefaultHardwareBufferManager() 00189 { 00190 OGRE_DELETE mImpl; 00191 } 00192 }; 00193 } 00194 00195 #endif
Copyright © 2012 Torus Knot Software Ltd

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Last modified Mon Jul 27 2020 13:40:42