OgreGL3PlusDefaultHardwareBufferManager.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __GL3PlusDefaultHardwareBufferManager_H__
00030 #define __GL3PlusDefaultHardwareBufferManager_H__
00031 
00032 #include "OgreGL3PlusPrerequisites.h"
00033 #include "OgreHardwareBufferManager.h"
00034 #include "OgreHardwareCounterBuffer.h"
00035 #include "OgreHardwareIndexBuffer.h"
00036 #include "OgreHardwareUniformBuffer.h"
00037 #include "OgreHardwareVertexBuffer.h"
00038 
00039 namespace Ogre {
00041     class _OgreGL3PlusExport GL3PlusDefaultHardwareVertexBuffer : public HardwareVertexBuffer
00042     {
00043         protected:
00044             unsigned char* mData;
00046             void* lockImpl(size_t offset, size_t length, LockOptions options);
00048             void unlockImpl(void);
00049 
00050         public:
00051             GL3PlusDefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices,
00052                                           HardwareBuffer::Usage usage);
00053             GL3PlusDefaultHardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices, 
00054                                           HardwareBuffer::Usage usage);
00055             ~GL3PlusDefaultHardwareVertexBuffer();
00057             void readData(size_t offset, size_t length, void* pDest);
00059             void writeData(size_t offset, size_t length, const void* pSource,
00060                            bool discardWholeBuffer = false);
00062             void* lock(size_t offset, size_t length, LockOptions options);
00064             void unlock(void);
00065 
00066             void* getDataPtr(size_t offset) const { return (void*)(mData + offset); }
00067     };
00068 
00070     class _OgreGL3PlusExport GL3PlusDefaultHardwareIndexBuffer : public HardwareIndexBuffer
00071     {
00072         protected:
00073             unsigned char* mData;
00075             void* lockImpl(size_t offset, size_t length, LockOptions options);
00077             void unlockImpl(void);
00078         public:
00079             GL3PlusDefaultHardwareIndexBuffer(IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage);
00080             ~GL3PlusDefaultHardwareIndexBuffer();
00082             void readData(size_t offset, size_t length, void* pDest);
00084             void writeData(size_t offset, size_t length, const void* pSource,
00085                     bool discardWholeBuffer = false);
00087             void* lock(size_t offset, size_t length, LockOptions options);
00089             void unlock(void);
00090 
00091             void* getDataPtr(size_t offset) const { return (void*)(mData + offset); }
00092     };
00093 
00095     class _OgreGL3PlusExport GL3PlusDefaultHardwareUniformBuffer : public HardwareUniformBuffer
00096     {
00097     protected:
00098         unsigned char* mData;
00100         void* lockImpl(size_t offset, size_t length, LockOptions options);
00102         void unlockImpl(void);
00103         
00104     public:
00105         GL3PlusDefaultHardwareUniformBuffer(size_t bufferSize, HardwareBuffer::Usage usage, bool useShadowBuffer, const String& name);
00106         GL3PlusDefaultHardwareUniformBuffer(HardwareBufferManagerBase* mgr, size_t bufferSize,
00107                                            HardwareBuffer::Usage usage, bool useShadowBuffer, const String& name);
00108         ~GL3PlusDefaultHardwareUniformBuffer();
00110         void readData(size_t offset, size_t length, void* pDest);
00112         void writeData(size_t offset, size_t length, const void* pSource,
00113                        bool discardWholeBuffer = false);
00115         void* lock(size_t offset, size_t length, LockOptions options);
00117         void unlock(void);
00118         
00119         void* getDataPtr(size_t offset) const { return (void*)(mData + offset); }
00120     };
00121 
00123     class _OgreGL3PlusExport GL3PlusDefaultHardwareCounterBuffer : public HardwareCounterBuffer
00124     {
00125     protected:
00126         unsigned char* mData;
00128         void* lockImpl(size_t offset, size_t length, LockOptions options);
00130         void unlockImpl(void);
00131 
00132     public:
00133         GL3PlusDefaultHardwareCounterBuffer(const String& name);
00134         GL3PlusDefaultHardwareCounterBuffer(HardwareBufferManagerBase* mgr, const String& name);
00135         ~GL3PlusDefaultHardwareCounterBuffer();
00137         void readData(size_t offset, size_t length, void* pDest);
00139         void writeData(size_t offset, size_t length, const void* pSource,
00140                        bool discardWholeBuffer = false);
00142         void* lock(size_t offset, size_t length, LockOptions options);
00144         void unlock(void);
00145 
00146         void* getDataPtr(size_t offset) const { return (void*)(mData + offset); }
00147     };
00148 
00156     class _OgreGL3PlusExport GL3PlusDefaultHardwareBufferManagerBase : public HardwareBufferManagerBase
00157     {
00158         public:
00159             GL3PlusDefaultHardwareBufferManagerBase();
00160             ~GL3PlusDefaultHardwareBufferManagerBase();
00162             HardwareVertexBufferSharedPtr
00163                 createVertexBuffer(size_t vertexSize, size_t numVerts,
00164                     HardwareBuffer::Usage usage, bool useShadowBuffer = false);
00166             HardwareIndexBufferSharedPtr
00167                 createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes,
00168                     HardwareBuffer::Usage usage, bool useShadowBuffer = false);
00170             HardwareUniformBufferSharedPtr
00171                 createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String& name = "");
00173             HardwareCounterBufferSharedPtr
00174                 createCounterBuffer(size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer, const String& name = "");
00176             RenderToVertexBufferSharedPtr createRenderToVertexBuffer(void);
00177     };
00178 
00180     class _OgreGL3PlusExport GL3PlusDefaultHardwareBufferManager : public HardwareBufferManager
00181     {
00182     public:
00183         GL3PlusDefaultHardwareBufferManager()
00184             : HardwareBufferManager(OGRE_NEW GL3PlusDefaultHardwareBufferManagerBase()) 
00185         {
00186 
00187         }
00188         ~GL3PlusDefaultHardwareBufferManager()
00189         {
00190             OGRE_DELETE mImpl;
00191         }
00192     };
00193 }
00194 
00195 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:42