OgreGL3PlusDepthBuffer.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __GL3PlusDepthBuffer_H__
00029 #define __GL3PlusDepthBuffer_H__
00030 
00031 #include "OgreGL3PlusPrerequisites.h"
00032 #include "OgreDepthBuffer.h"
00033 
00034 
00035 namespace Ogre 
00036 {
00037     class GL3PlusContext;
00038     class GL3PlusRenderBuffer;
00039     class GL3PlusRenderSystem;
00051     class _OgreGL3PlusExport GL3PlusDepthBuffer : public DepthBuffer
00052     {
00053     public:
00054         GL3PlusDepthBuffer( uint16 poolId, GL3PlusRenderSystem *renderSystem, GL3PlusContext *creatorContext,
00055                         GL3PlusRenderBuffer *depth, GL3PlusRenderBuffer *stencil,
00056                         uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality,
00057                         bool manual );
00058         ~GL3PlusDepthBuffer();
00059 
00061         virtual bool isCompatible( RenderTarget *renderTarget ) const;
00062 
00063         GL3PlusContext* getGLContext() const { return mCreatorContext; }
00064         GL3PlusRenderBuffer* getDepthBuffer() const  { return mDepthBuffer; }
00065         GL3PlusRenderBuffer* getStencilBuffer() const { return mStencilBuffer; }
00066 
00067     protected:
00068         uint32                  mMultiSampleQuality;
00069         GL3PlusContext              *mCreatorContext;
00070         GL3PlusRenderBuffer         *mDepthBuffer;
00071         GL3PlusRenderBuffer         *mStencilBuffer;
00072         GL3PlusRenderSystem         *mRenderSystem;
00073     };
00074 }
00075 #endif

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:40:42