00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __OgreGL3PlusFBORTT_H__ 00029 #define __OgreGL3PlusFBORTT_H__ 00030 00031 #include "OgreGL3PlusRenderTexture.h" 00032 #include "OgreGL3PlusContext.h" 00033 #include "OgreGL3PlusFrameBufferObject.h" 00034 00035 namespace Ogre { 00036 class GL3PlusFBOManager; 00037 class GL3PlusRenderBuffer; 00038 00041 class _OgreGL3PlusExport GL3PlusFBORenderTexture: public GL3PlusRenderTexture 00042 { 00043 public: 00044 GL3PlusFBORenderTexture(GL3PlusFBOManager *manager, const String &name, const GL3PlusSurfaceDesc &target, bool writeGamma, uint fsaa); 00045 00046 virtual void getCustomAttribute(const String& name, void* pData); 00047 00049 virtual void swapBuffers(); 00050 00052 virtual bool attachDepthBuffer( DepthBuffer *depthBuffer ); 00053 virtual void detachDepthBuffer(); 00054 virtual void _detachDepthBuffer(); 00055 protected: 00056 GL3PlusFrameBufferObject mFB; 00057 }; 00058 00061 class _OgreGL3PlusExport GL3PlusFBOManager: public GL3PlusRTTManager 00062 { 00063 public: 00064 GL3PlusFBOManager(); 00065 ~GL3PlusFBOManager(); 00066 00070 void bind(RenderTarget *target); 00071 00074 void unbind(RenderTarget *target) {}; 00075 00078 void getBestDepthStencil(GLenum internalFormat, GLenum *depthFormat, GLenum *stencilFormat); 00079 00082 virtual GL3PlusFBORenderTexture *createRenderTexture(const String &name, 00083 const GL3PlusSurfaceDesc &target, bool writeGamma, uint fsaa); 00084 00087 virtual MultiRenderTarget* createMultiRenderTarget(const String & name); 00088 00091 GL3PlusSurfaceDesc requestRenderBuffer(GLenum format, uint32 width, uint32 height, uint fsaa); 00095 void requestRenderBuffer(const GL3PlusSurfaceDesc &surface); 00098 void releaseRenderBuffer(const GL3PlusSurfaceDesc &surface); 00099 00102 bool checkFormat(PixelFormat format) { return mProps[format].valid; } 00103 00106 GLuint getTemporaryFBO() { return mTempFBO; } 00107 private: 00110 struct FormatProperties 00111 { 00112 bool valid; // This format can be used as RTT (FBO) 00113 00116 struct Mode 00117 { 00118 size_t depth; // Depth format (0=no depth) 00119 size_t stencil; // Stencil format (0=no stencil) 00120 }; 00121 00122 vector<Mode>::type modes; 00123 }; 00126 FormatProperties mProps[PF_COUNT]; 00127 00132 struct RBFormat 00133 { 00134 RBFormat(GLenum inFormat, size_t inWidth, size_t inHeight, uint fsaa): 00135 format(inFormat), width(inWidth), height(inHeight), samples(fsaa) 00136 {} 00137 RBFormat() {} 00138 GLenum format; 00139 size_t width; 00140 size_t height; 00141 uint samples; 00142 // Overloaded comparison operator for usage in map 00143 bool operator < (const RBFormat &other) const 00144 { 00145 if(format < other.format) 00146 { 00147 return true; 00148 } 00149 else if(format == other.format) 00150 { 00151 if(width < other.width) 00152 { 00153 return true; 00154 } 00155 else if(width == other.width) 00156 { 00157 if(height < other.height) 00158 return true; 00159 else if (height == other.height) 00160 { 00161 if (samples < other.samples) 00162 return true; 00163 } 00164 } 00165 } 00166 return false; 00167 } 00168 }; 00169 struct RBRef 00170 { 00171 RBRef(){} 00172 RBRef(GL3PlusRenderBuffer *inBuffer): 00173 buffer(inBuffer), refcount(1) 00174 { } 00175 GL3PlusRenderBuffer *buffer; 00176 size_t refcount; 00177 }; 00178 typedef map<RBFormat, RBRef>::type RenderBufferMap; 00179 RenderBufferMap mRenderBufferMap; 00180 00183 GLuint mTempFBO; 00184 00186 void detectFBOFormats(); 00187 GLuint _tryFormat(GLenum depthFormat, GLenum stencilFormat); 00188 bool _tryPackedFormat(GLenum packedFormat); 00189 void _createTempFramebuffer(int ogreFormat, GLuint internalFormat, GLuint fmt, GLenum dataType, GLuint &fb, GLuint &tid); 00190 }; 00191 } 00192 00193 #endif
Copyright © 2012 Torus Knot Software Ltd

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Last modified Mon Jul 27 2020 13:40:42