OgreGL3PlusFrameBufferObject.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __OgreGL3PlusFBO_H__
00029 #define __OgreGL3PlusFBO_H__
00030 
00031 #include "OgreGL3PlusRenderTexture.h"
00032 #include "OgreGL3PlusContext.h"
00033 
00034 namespace Ogre {
00035     
00036     class GL3PlusFBOManager;
00037     struct GL3PlusSurfaceDesc;
00038 
00041     class _OgreGL3PlusExport GL3PlusFrameBufferObject
00042     {
00043     public:
00044         GL3PlusFrameBufferObject(GL3PlusFBOManager *manager, uint fsaa);
00045         ~GL3PlusFrameBufferObject();
00046 
00050         void bindSurface(size_t attachment, const GL3PlusSurfaceDesc &target);
00053         void unbindSurface(size_t attachment);
00054         
00057         void bind();
00058 
00061         void swapBuffers();
00062 
00068         void attachDepthBuffer( DepthBuffer *depthBuffer );
00069         void detachDepthBuffer();
00070 
00072         GLuint getGLFBOID() const { return mFB; }
00074         GLuint getGLMultisampleFBOID() const { return mMultisampleFB; }
00075         
00077         uint32 getWidth();
00078         uint32 getHeight();
00079         PixelFormat getFormat();
00080         GLsizei getFSAA();
00081         
00082         GL3PlusFBOManager *getManager() { return mManager; }
00083         const GL3PlusSurfaceDesc &getSurface(size_t attachment) { return mColour[attachment]; }
00084     private:
00085         GL3PlusFBOManager *mManager;
00086         GLsizei mNumSamples;
00087         GLuint mFB;
00088         GLuint mMultisampleFB;
00089         GL3PlusSurfaceDesc mMultisampleColourBuffer;
00090         GL3PlusSurfaceDesc mDepth;
00091         GL3PlusSurfaceDesc mStencil;
00092         // Arbitrary number of texture surfaces
00093         GL3PlusSurfaceDesc mColour[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
00094 
00095 
00103         void initialise();
00104     };
00105 
00106 }
00107 
00108 #endif

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:40:42