OgreGL3PlusHardwareBufferManager.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __GL3PlusHardwareBufferManager_H__
00030 #define __GL3PlusHardwareBufferManager_H__
00031 
00032 #include "OgreGL3PlusPrerequisites.h"
00033 #include "OgreHardwareBufferManager.h"
00034 
00035 namespace Ogre {
00036     // Default threshold at which glMapBuffer becomes more efficient than glBufferSubData (32k?)
00037 #   define OGRE_GL_DEFAULT_MAP_BUFFER_THRESHOLD (1024 * 32)
00038 
00040     class _OgreGL3PlusExport GL3PlusHardwareBufferManagerBase : public HardwareBufferManagerBase
00041     {
00042         protected:
00043             char* mScratchBufferPool;
00044             OGRE_MUTEX(mScratchMutex);
00045             size_t mMapBufferThreshold;
00046 
00047         public:
00048             GL3PlusHardwareBufferManagerBase();
00049             ~GL3PlusHardwareBufferManagerBase();
00051             HardwareVertexBufferSharedPtr createVertexBuffer(size_t vertexSize,
00052                 size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
00054             HardwareIndexBufferSharedPtr createIndexBuffer(
00055                 HardwareIndexBuffer::IndexType itype, size_t numIndexes,
00056                 HardwareBuffer::Usage usage, bool useShadowBuffer = false);
00058             HardwareUniformBufferSharedPtr createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage,
00059                                                                bool useShadowBuffer, const String& name = "");
00061             HardwareUniformBufferSharedPtr createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage,
00062                                                                bool useShadowBuffer, size_t binding, const String& name = "");
00064             HardwareCounterBufferSharedPtr createCounterBuffer(size_t sizeBytes, HardwareBuffer::Usage usage,
00065                                                                bool useShadowBuffer, const String& name = "");
00067             RenderToVertexBufferSharedPtr createRenderToVertexBuffer();
00068 
00070             static GLenum getGLUsage(unsigned int usage);
00071 
00073             static GLenum getGLType(unsigned int type);
00074 
00082             void* allocateScratch(uint32 size);
00083 
00085             void deallocateScratch(void* ptr);
00086 
00089             size_t getGLMapBufferThreshold() const;
00090             void setGLMapBufferThreshold( const size_t value );
00091 };
00092 
00094     class _OgreGL3PlusExport GL3PlusHardwareBufferManager : public HardwareBufferManager
00095     {
00096     public:
00097         GL3PlusHardwareBufferManager()
00098             : HardwareBufferManager(OGRE_NEW GL3PlusHardwareBufferManagerBase()) 
00099         {
00100 
00101         }
00102         ~GL3PlusHardwareBufferManager()
00103         {
00104             OGRE_DELETE mImpl;
00105         }
00106 
00108         static GLenum getGLUsage(unsigned int usage) 
00109             { return GL3PlusHardwareBufferManagerBase::getGLUsage(usage); }
00110 
00112         static GLenum getGLType(unsigned int type)
00113             { return GL3PlusHardwareBufferManagerBase::getGLType(type); }
00114 
00122         void* allocateScratch(uint32 size)
00123         {
00124             return static_cast<GL3PlusHardwareBufferManagerBase*>(mImpl)->allocateScratch(size);
00125         }
00126 
00128         void deallocateScratch(void* ptr)
00129         {
00130             static_cast<GL3PlusHardwareBufferManagerBase*>(mImpl)->deallocateScratch(ptr);
00131         }
00132 
00135         size_t getGLMapBufferThreshold() const
00136         {
00137             return static_cast<GL3PlusHardwareBufferManagerBase*>(mImpl)->getGLMapBufferThreshold();
00138         }
00139         void setGLMapBufferThreshold( const size_t value )
00140         {
00141             static_cast<GL3PlusHardwareBufferManagerBase*>(mImpl)->setGLMapBufferThreshold(value);
00142         }
00143 
00144     };
00145 
00146 }
00147 
00148 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:42