00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 00029 #ifndef __GL3PlusHardwareBufferManager_H__ 00030 #define __GL3PlusHardwareBufferManager_H__ 00031 00032 #include "OgreGL3PlusPrerequisites.h" 00033 #include "OgreHardwareBufferManager.h" 00034 00035 namespace Ogre { 00036 // Default threshold at which glMapBuffer becomes more efficient than glBufferSubData (32k?) 00037 # define OGRE_GL_DEFAULT_MAP_BUFFER_THRESHOLD (1024 * 32) 00038 00040 class _OgreGL3PlusExport GL3PlusHardwareBufferManagerBase : public HardwareBufferManagerBase 00041 { 00042 protected: 00043 char* mScratchBufferPool; 00044 OGRE_MUTEX(mScratchMutex); 00045 size_t mMapBufferThreshold; 00046 00047 public: 00048 GL3PlusHardwareBufferManagerBase(); 00049 ~GL3PlusHardwareBufferManagerBase(); 00051 HardwareVertexBufferSharedPtr createVertexBuffer(size_t vertexSize, 00052 size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false); 00054 HardwareIndexBufferSharedPtr createIndexBuffer( 00055 HardwareIndexBuffer::IndexType itype, size_t numIndexes, 00056 HardwareBuffer::Usage usage, bool useShadowBuffer = false); 00058 HardwareUniformBufferSharedPtr createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage, 00059 bool useShadowBuffer, const String& name = ""); 00061 HardwareUniformBufferSharedPtr createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage, 00062 bool useShadowBuffer, size_t binding, const String& name = ""); 00064 HardwareCounterBufferSharedPtr createCounterBuffer(size_t sizeBytes, HardwareBuffer::Usage usage, 00065 bool useShadowBuffer, const String& name = ""); 00067 RenderToVertexBufferSharedPtr createRenderToVertexBuffer(); 00068 00070 static GLenum getGLUsage(unsigned int usage); 00071 00073 static GLenum getGLType(unsigned int type); 00074 00082 void* allocateScratch(uint32 size); 00083 00085 void deallocateScratch(void* ptr); 00086 00089 size_t getGLMapBufferThreshold() const; 00090 void setGLMapBufferThreshold( const size_t value ); 00091 }; 00092 00094 class _OgreGL3PlusExport GL3PlusHardwareBufferManager : public HardwareBufferManager 00095 { 00096 public: 00097 GL3PlusHardwareBufferManager() 00098 : HardwareBufferManager(OGRE_NEW GL3PlusHardwareBufferManagerBase()) 00099 { 00100 00101 } 00102 ~GL3PlusHardwareBufferManager() 00103 { 00104 OGRE_DELETE mImpl; 00105 } 00106 00108 static GLenum getGLUsage(unsigned int usage) 00109 { return GL3PlusHardwareBufferManagerBase::getGLUsage(usage); } 00110 00112 static GLenum getGLType(unsigned int type) 00113 { return GL3PlusHardwareBufferManagerBase::getGLType(type); } 00114 00122 void* allocateScratch(uint32 size) 00123 { 00124 return static_cast<GL3PlusHardwareBufferManagerBase*>(mImpl)->allocateScratch(size); 00125 } 00126 00128 void deallocateScratch(void* ptr) 00129 { 00130 static_cast<GL3PlusHardwareBufferManagerBase*>(mImpl)->deallocateScratch(ptr); 00131 } 00132 00135 size_t getGLMapBufferThreshold() const 00136 { 00137 return static_cast<GL3PlusHardwareBufferManagerBase*>(mImpl)->getGLMapBufferThreshold(); 00138 } 00139 void setGLMapBufferThreshold( const size_t value ) 00140 { 00141 static_cast<GL3PlusHardwareBufferManagerBase*>(mImpl)->setGLMapBufferThreshold(value); 00142 } 00143 00144 }; 00145 00146 } 00147 00148 #endif
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Last modified Mon Jul 27 2020 13:40:42