OgreGL3PlusHardwarePixelBuffer.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __GL3PlusHardwarePixelBuffer_H__
00030 #define __GL3PlusHardwarePixelBuffer_H__
00031 
00032 #include "OgreGL3PlusPrerequisites.h"
00033 #include "OgreHardwarePixelBuffer.h"
00034 
00035 namespace Ogre {
00036     class _OgreGL3PlusExport GL3PlusHardwarePixelBuffer: public HardwarePixelBuffer
00037     {
00038         protected:
00040             PixelBox lockImpl(const Image::Box lockBox,  LockOptions options);
00041 
00043             void unlockImpl(void);
00044 
00045             // Internal buffer; either on-card or in system memory, freed/allocated on demand
00046             // depending on buffer usage
00047             PixelBox mBuffer;
00048             GLenum mGLInternalFormat; // GL internal format
00049             LockOptions mCurrentLockOptions;
00050 
00051             // Buffer allocation/freeage
00052             void allocateBuffer();
00053 
00054             void freeBuffer();
00055 
00057             virtual void upload(const PixelBox &data, const Image::Box &dest);
00058 
00060             virtual void download(const PixelBox &data);
00061 
00062         public:
00064             GL3PlusHardwarePixelBuffer(uint32 mWidth, uint32 mHeight, uint32 mDepth,
00065                                   PixelFormat mFormat,
00066                                   HardwareBuffer::Usage usage);
00067 
00069             void blitFromMemory(const PixelBox &src, const Image::Box &dstBox);
00070 
00072             void blitToMemory(const Image::Box &srcBox, const PixelBox &dst);
00073 
00074             ~GL3PlusHardwarePixelBuffer();
00075 
00078             virtual void bindToFramebuffer(GLenum attachment, uint32 zoffset);
00079             GLenum getGLFormat() { return mGLInternalFormat; }
00080     };
00081 
00084     class _OgreGL3PlusExport GL3PlusTextureBuffer: public GL3PlusHardwarePixelBuffer
00085             {
00086         public:
00088             GL3PlusTextureBuffer(const String &baseName, GLenum target, GLuint id, GLint face, 
00089                              GLint level, Usage usage, bool writeGamma, uint fsaa);
00090             ~GL3PlusTextureBuffer();
00091 
00093             virtual void bindToFramebuffer(GLenum attachment, uint32 zoffset);
00094 
00096             RenderTexture* getRenderTarget(size_t);
00097 
00099             virtual void upload(const PixelBox &data, const Image::Box &dest);
00100 
00102             virtual void download(const PixelBox &data);
00103 
00105             virtual void blitFromMemory(const PixelBox &src_orig, const Image::Box &dstBox);
00106 
00108             void _clearSliceRTT(size_t zoffset)
00109             {
00110                 mSliceTRT[zoffset] = 0;
00111             }
00112 
00114             void copyFromFramebuffer(uint32 zoffset);
00115 
00117             void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox);
00118             // Blitting implementation
00119             void blitFromTexture(GL3PlusTextureBuffer *src, const Image::Box &srcBox, const Image::Box &dstBox);
00120         protected:
00121             // In case this is a texture level
00122             GLenum mTarget;
00123             GLenum mFaceTarget; // same as mTarget in case of GL_TEXTURE_xD, but cubemap face for cubemaps
00124             GLuint mTextureID;
00125             GLuint mBufferId;
00126             GLint mFace;
00127             GLint mLevel;
00128 
00129             typedef vector<RenderTexture*>::type SliceTRT;
00130             SliceTRT mSliceTRT;
00131     };
00132 
00135     class _OgreGL3PlusExport GL3PlusRenderBuffer: public GL3PlusHardwarePixelBuffer
00136     {
00137         public:
00138             GL3PlusRenderBuffer(GLenum format, uint32 width, uint32 height, GLsizei numSamples);
00139             ~GL3PlusRenderBuffer();
00140 
00142             virtual void bindToFramebuffer(GLenum attachment, uint32 zoffset);
00143 
00144         protected:
00145             // In case this is a render buffer
00146             GLuint mRenderbufferID;
00147     };
00148 }
00149 
00150 #endif

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:40:42