OgreGL3PlusHardwareVertexBuffer.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __GL3PlusHARDWAREVERTEXBUFFER_H__
00029 #define __GL3PlusHARDWAREVERTEXBUFFER_H__
00030 
00031 #include "OgreGL3PlusPrerequisites.h"
00032 #include "OgreHardwareVertexBuffer.h"
00033 
00034 namespace Ogre {
00035 
00037     class _OgreGL3PlusExport GL3PlusHardwareVertexBuffer : public HardwareVertexBuffer
00038     {
00039         private:
00040             GLuint mBufferId;
00041             GLsync mFence;
00042             // Scratch buffer handling
00043             bool mLockedToScratch;
00044             size_t mScratchOffset;
00045             size_t mScratchSize;
00046             void* mScratchPtr;
00047             bool mScratchUploadOnUnlock;
00048 
00049         protected:
00051             void* lockImpl(size_t offset, size_t length, LockOptions options);
00053             void unlockImpl(void);
00054 
00055         public:
00056             GL3PlusHardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices,
00057                                    HardwareBuffer::Usage usage, bool useShadowBuffer);
00058             ~GL3PlusHardwareVertexBuffer();
00059 
00061             void readData(size_t offset, size_t length, void* pDest);
00062 
00064             void writeData(size_t offset, size_t length, 
00065                            const void* pSource, bool discardWholeBuffer = false);
00066 
00068             void copyData(HardwareBuffer& srcBuffer, size_t srcOffset, 
00069                           size_t dstOffset, size_t length, bool discardWholeBuffer = false);
00070 
00072             void _updateFromShadow(void);
00073 
00074             inline GLuint getGLBufferId(void) const { return mBufferId; }
00075             void setFence(void);
00076     };
00077 }
00078 #endif // __GL3PlusHARDWAREVERTEXBUFFER_H__

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:40:42