OgreGL3PlusPrerequisites.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __GL3PlusPrerequisites_H__
00029 #define __GL3PlusPrerequisites_H__
00030 
00031 #include "OgrePrerequisites.h"
00032 
00033 namespace Ogre {
00034     // Forward declarations
00035     class GL3PlusSupport;
00036     class GL3PlusRenderSystem;
00037     class GL3PlusTexture;
00038     class GL3PlusTextureManager;
00039     class GL3PlusGpuProgram;
00040     class GL3PlusContext;
00041     class GL3PlusRTTManager;
00042     class GL3PlusFBOManager;
00043     class GL3PlusHardwarePixelBuffer;
00044     class GL3PlusRenderBuffer;
00045     class GL3PlusDepthBuffer;
00046 
00047     typedef SharedPtr<GL3PlusGpuProgram> GL3PlusGpuProgramPtr;
00048     typedef SharedPtr<GL3PlusTexture> GL3PlusTexturePtr;
00049 }
00050 
00051 #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
00052 #if !defined( __MINGW32__ )
00053 #   define WIN32_LEAN_AND_MEAN
00054 #  ifndef NOMINMAX
00055 #   define NOMINMAX // required to stop windows.h messing up std::min
00056 #  endif
00057 #endif
00058 #   define WGL_WGLEXT_PROTOTYPES
00059 #   include <windows.h>
00060 #   include <wingdi.h>
00061 #   include <GL/gl3w.h>
00062 #   include <GL/glext.h>
00063 #   include <GL/wglext.h>
00064 #elif OGRE_PLATFORM == OGRE_PLATFORM_LINUX
00065 #   define GL_GLEXT_PROTOTYPES
00066 #   define GLX_GLXEXT_PROTOTYPES
00067 
00068 #   include <X11/Xlib.h>
00069 #   include <GL/gl3w.h>
00070 #   include <GL/glext.h>
00071 #   include <GL/glx.h>
00072 #   include <GL/glxext.h>
00073 #   include <GL/glu.h>
00074 #elif OGRE_PLATFORM == OGRE_PLATFORM_APPLE
00075 #   include <GL/gl3w.h>
00076 #   include <OpenGL/gl3ext.h>
00077 #endif
00078 
00079 // Lots of generated code in here which triggers the new VC CRT security warnings
00080 #if !defined( _CRT_SECURE_NO_DEPRECATE )
00081 #define _CRT_SECURE_NO_DEPRECATE
00082 #endif
00083 
00084 #if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && !defined(__MINGW32__) && !defined(OGRE_STATIC_LIB)
00085 #   ifdef RenderSystem_GL3Plus_EXPORTS
00086 #       define _OgreGL3PlusExport __declspec(dllexport)
00087 #   else
00088 #       if defined( __MINGW32__ )
00089 #           define _OgreGL3PlusExport
00090 #       else
00091 #           define _OgreGL3PlusExport __declspec(dllimport)
00092 #       endif
00093 #   endif
00094 #elif defined ( OGRE_GCC_VISIBILITY )
00095 #    define _OgreGL3PlusExport  __attribute__ ((visibility("default")))
00096 #else
00097 #    define _OgreGL3PlusExport
00098 #endif
00099 
00100 // Convenience macro from ARB_vertex_buffer_object spec
00101 #define GL_BUFFER_OFFSET(i) ((char *)NULL + (i))
00102 
00103 #if OGRE_COMPILER == OGRE_COMPILER_MSVC
00104 #   define __PRETTY_FUNCTION__ __FUNCTION__
00105 #endif
00106 
00107 #define ENABLE_GL_CHECK 0
00108 #if ENABLE_GL_CHECK
00109 #define OGRE_CHECK_GL_ERROR(glFunc) \
00110 { \
00111     glFunc; \
00112     int e = glGetError(); \
00113     if (e != 0) \
00114     { \
00115         const char * errorString = ""; \
00116         switch(e) \
00117         { \
00118             case GL_INVALID_ENUM:       errorString = "GL_INVALID_ENUM";        break; \
00119             case GL_INVALID_VALUE:      errorString = "GL_INVALID_VALUE";       break; \
00120             case GL_INVALID_OPERATION:  errorString = "GL_INVALID_OPERATION";   break; \
00121             case GL_INVALID_FRAMEBUFFER_OPERATION:  errorString = "GL_INVALID_FRAMEBUFFER_OPERATION";   break; \
00122             case GL_OUT_OF_MEMORY:      errorString = "GL_OUT_OF_MEMORY";       break; \
00123             default:                                                            break; \
00124         } \
00125         char msgBuf[4096]; \
00126         StringVector tokens = StringUtil::split(#glFunc, "("); \
00127         sprintf(msgBuf, "OpenGL error 0x%04X %s in %s at line %i for %s\n", e, errorString, __PRETTY_FUNCTION__, __LINE__, tokens[0].c_str()); \
00128         LogManager::getSingleton().logMessage(msgBuf, LML_CRITICAL); \
00129     } \
00130 }
00131 #else
00132 #   define OGRE_CHECK_GL_ERROR(glFunc) { glFunc; }
00133 #endif
00134 
00135 #endif //#ifndef __GL3PlusPrerequisites_H__

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:40:42