00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 00029 #ifndef __GL3PlusRENDERTEXTURE_H__ 00030 #define __GL3PlusRENDERTEXTURE_H__ 00031 00032 #include "OgreGL3PlusTexture.h" 00033 00034 namespace Ogre { 00035 class GL3PlusHardwarePixelBuffer; 00036 00039 struct _OgrePrivate GL3PlusSurfaceDesc 00040 { 00041 public: 00042 GL3PlusHardwarePixelBuffer *buffer; 00043 uint32 zoffset; 00044 uint numSamples; 00045 00046 GL3PlusSurfaceDesc() :buffer(0), zoffset(0), numSamples(0) {} 00047 }; 00048 00051 class _OgreGL3PlusExport GL3PlusRenderTexture : public RenderTexture 00052 { 00053 public: 00054 GL3PlusRenderTexture(const String &name, const GL3PlusSurfaceDesc &target, bool writeGamma, uint fsaa); 00055 virtual ~GL3PlusRenderTexture(); 00056 bool requiresTextureFlipping() const { return true; } 00057 00058 static const String CustomAttributeString_FBO; 00059 static const String CustomAttributeString_TARGET; 00060 static const String CustomAttributeString_GLCONTEXT; 00061 }; 00062 00065 class _OgreGL3PlusExport GL3PlusRTTManager : public Singleton<GL3PlusRTTManager> 00066 { 00067 public: 00068 virtual ~GL3PlusRTTManager(); 00069 00072 virtual RenderTexture *createRenderTexture(const String &name, const GL3PlusSurfaceDesc &target, bool writeGamma, uint fsaa) = 0; 00073 00076 virtual bool checkFormat(PixelFormat format) = 0; 00077 00080 virtual void bind(RenderTarget *target) = 0; 00081 00086 virtual void unbind(RenderTarget *target) = 0; 00087 00088 virtual void getBestDepthStencil(GLenum internalFormat, GLenum *depthFormat, GLenum *stencilFormat) 00089 { 00090 *depthFormat = GL_NONE; 00091 *stencilFormat = GL_NONE; 00092 } 00093 00096 virtual MultiRenderTarget* createMultiRenderTarget(const String & name); 00097 00100 virtual PixelFormat getSupportedAlternative(PixelFormat format); 00101 }; 00102 00103 } 00104 00105 #endif
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:42