OgreGL3PlusRenderTexture.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __GL3PlusRENDERTEXTURE_H__
00030 #define __GL3PlusRENDERTEXTURE_H__
00031 
00032 #include "OgreGL3PlusTexture.h"
00033 
00034 namespace Ogre {
00035     class GL3PlusHardwarePixelBuffer;
00036 
00039     struct _OgrePrivate GL3PlusSurfaceDesc
00040     {
00041         public:
00042             GL3PlusHardwarePixelBuffer *buffer;
00043             uint32 zoffset;
00044             uint numSamples;
00045 
00046             GL3PlusSurfaceDesc() :buffer(0), zoffset(0), numSamples(0) {}
00047     };
00048 
00051     class _OgreGL3PlusExport GL3PlusRenderTexture : public RenderTexture
00052     {
00053         public:
00054             GL3PlusRenderTexture(const String &name, const GL3PlusSurfaceDesc &target, bool writeGamma, uint fsaa);
00055             virtual ~GL3PlusRenderTexture();
00056             bool requiresTextureFlipping() const { return true; }
00057 
00058             static const String CustomAttributeString_FBO;
00059             static const String CustomAttributeString_TARGET;
00060             static const String CustomAttributeString_GLCONTEXT;
00061     };
00062 
00065     class _OgreGL3PlusExport GL3PlusRTTManager : public Singleton<GL3PlusRTTManager>
00066     {
00067         public:
00068             virtual ~GL3PlusRTTManager();
00069 
00072             virtual RenderTexture *createRenderTexture(const String &name, const GL3PlusSurfaceDesc &target, bool writeGamma, uint fsaa) = 0;
00073 
00076             virtual bool checkFormat(PixelFormat format) = 0;
00077 
00080             virtual void bind(RenderTarget *target) = 0;
00081 
00086             virtual void unbind(RenderTarget *target) = 0;
00087 
00088             virtual void getBestDepthStencil(GLenum internalFormat, GLenum *depthFormat, GLenum *stencilFormat)
00089             {
00090                 *depthFormat = GL_NONE;
00091                 *stencilFormat = GL_NONE;
00092             }
00093 
00096             virtual MultiRenderTarget* createMultiRenderTarget(const String & name);
00097 
00100             virtual PixelFormat getSupportedAlternative(PixelFormat format);
00101     };
00102 
00103 }
00104 
00105 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:42