00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 00029 #ifndef __GL3PlusTexture_H__ 00030 #define __GL3PlusTexture_H__ 00031 00032 #include "OgreGL3PlusPrerequisites.h" 00033 #include "OgreGL3PlusSupport.h" 00034 #include "OgrePlatform.h" 00035 #include "OgreRenderTexture.h" 00036 #include "OgreTexture.h" 00037 #include "OgreHardwarePixelBuffer.h" 00038 00039 namespace Ogre { 00040 class _OgreGL3PlusExport GL3PlusTexture : public Texture 00041 { 00042 public: 00043 // Constructor 00044 GL3PlusTexture(ResourceManager* creator, const String& name, ResourceHandle handle, 00045 const String& group, bool isManual, ManualResourceLoader* loader, 00046 GL3PlusSupport& support); 00047 00048 virtual ~GL3PlusTexture(); 00049 00050 void createRenderTexture(); 00052 HardwarePixelBufferSharedPtr getBuffer(size_t face, size_t mipmap); 00053 00054 // Takes the OGRE texture type (1d/2d/3d/cube) and returns the appropriate GL one 00055 GLenum getGL3PlusTextureTarget(void) const; 00056 00057 GLuint getGLID() const 00058 { 00059 return mTextureID; 00060 } 00061 00062 void getCustomAttribute(const String& name, void* pData); 00063 00064 protected: 00066 void createInternalResourcesImpl(void); 00068 void prepareImpl(void); 00070 void unprepareImpl(void); 00072 void loadImpl(void); 00074 void freeInternalResourcesImpl(void); 00075 00081 void _createSurfaceList(); 00082 00084 typedef SharedPtr<vector<Image>::type > LoadedImages; 00085 00090 LoadedImages mLoadedImages; 00091 00092 00093 private: 00094 GLuint mTextureID; 00095 GL3PlusSupport& mGLSupport; 00096 00098 typedef vector<HardwarePixelBufferSharedPtr>::type SurfaceList; 00099 SurfaceList mSurfaceList; 00100 00101 }; 00102 } 00103 00104 #endif
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Last modified Mon Jul 27 2020 13:40:42