OgreGL3PlusTexture.h
Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __GL3PlusTexture_H__
00030 #define __GL3PlusTexture_H__
00031 
00032 #include "OgreGL3PlusPrerequisites.h"
00033 #include "OgreGL3PlusSupport.h"
00034 #include "OgrePlatform.h"
00035 #include "OgreRenderTexture.h"
00036 #include "OgreTexture.h"
00037 #include "OgreHardwarePixelBuffer.h"
00038 
00039 namespace Ogre {
00040     class _OgreGL3PlusExport GL3PlusTexture : public Texture
00041     {
00042         public:
00043             // Constructor
00044             GL3PlusTexture(ResourceManager* creator, const String& name, ResourceHandle handle,
00045                 const String& group, bool isManual, ManualResourceLoader* loader, 
00046                 GL3PlusSupport& support);
00047 
00048             virtual ~GL3PlusTexture();
00049 
00050             void createRenderTexture();
00052             HardwarePixelBufferSharedPtr getBuffer(size_t face, size_t mipmap);
00053 
00054             // Takes the OGRE texture type (1d/2d/3d/cube) and returns the appropriate GL one
00055             GLenum getGL3PlusTextureTarget(void) const;
00056 
00057             GLuint getGLID() const
00058             {
00059                 return mTextureID;
00060             }
00061 
00062         void getCustomAttribute(const String& name, void* pData);
00063 
00064         protected:
00066             void createInternalResourcesImpl(void);
00068             void prepareImpl(void);
00070             void unprepareImpl(void);
00072             void loadImpl(void);
00074             void freeInternalResourcesImpl(void);
00075 
00081             void _createSurfaceList();
00082 
00084             typedef SharedPtr<vector<Image>::type > LoadedImages;
00085 
00090             LoadedImages mLoadedImages;
00091 
00092 
00093         private:
00094             GLuint mTextureID;
00095             GL3PlusSupport& mGLSupport;
00096 
00098             typedef vector<HardwarePixelBufferSharedPtr>::type SurfaceList;
00099             SurfaceList mSurfaceList;
00100 
00101     };
00102 }
00103 
00104 #endif

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:42