OgreGLES2FrameBufferObject.h
Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __OgreGLES2FBO_H__
00029 #define __OgreGLES2FBO_H__
00030 
00031 #include "OgreGLES2RenderTexture.h"
00032 #include "OgreGLES2Context.h"
00033 #include "OgreGLES2ManagedResource.h"
00034 
00035 namespace Ogre {
00036     
00037     class GLES2FBOManager;
00038     struct GLES2SurfaceDesc;
00039 
00042     class _OgreGLES2Export GLES2FrameBufferObject 
00043     {
00044     public:
00045         GLES2FrameBufferObject(GLES2FBOManager *manager, uint fsaa);
00046         ~GLES2FrameBufferObject();
00047 
00051         void bindSurface(size_t attachment, const GLES2SurfaceDesc &target);
00054         void unbindSurface(size_t attachment);
00055         
00058         void bind();
00059 
00062         void swapBuffers();
00063 
00069         void attachDepthBuffer( DepthBuffer *depthBuffer );
00070         void detachDepthBuffer();
00071 
00073         uint32 getWidth();
00074         uint32 getHeight();
00075         PixelFormat getFormat();
00076         GLsizei getFSAA();
00077         
00078         GLES2FBOManager *getManager() { return mManager; }
00079         const GLES2SurfaceDesc &getSurface(size_t attachment) { return mColour[attachment]; }
00080         
00081 #if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID
00082 
00083         void notifyOnContextLost();
00084         
00086         void notifyOnContextReset(const GLES2SurfaceDesc &target);
00087 #endif
00088         
00089     private:
00090         GLES2FBOManager *mManager;
00091         GLsizei mNumSamples;
00092         GLuint mFB;
00093         GLuint mMultisampleFB;
00094         GLES2SurfaceDesc mMultisampleColourBuffer;
00095         GLES2SurfaceDesc mDepth;
00096         GLES2SurfaceDesc mStencil;
00097         // Arbitrary number of texture surfaces
00098         GLES2SurfaceDesc mColour[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
00099 
00100 
00108         void initialise();
00109     };
00110 
00111 }
00112 
00113 #endif

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:42