00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 00029 #ifndef __GLES2NullStateCacheManagerImp_H__ 00030 #define __GLES2NullStateCacheManagerImp_H__ 00031 00032 #include "OgreGLES2Prerequisites.h" 00033 00034 typedef Ogre::GeneralAllocatedObject StateCacheAlloc; 00035 00036 namespace Ogre 00037 { 00041 class GLES2StateCacheManagerImp : public StateCacheAlloc 00042 { 00043 private: 00045 vector<GLclampf>::type mClearColour; 00047 vector<GLboolean>::type mColourMask; 00049 GLboolean mDepthMask; 00051 GLenum mPolygonMode; 00053 GLenum mBlendEquation; 00055 GLenum mCullFace; 00057 GLenum mDepthFunc; 00059 GLuint mStencilMask; 00061 unsigned char mActiveTextureUnit; 00063 unsigned int mDiscardBuffers; 00065 GLclampf mClearDepth; 00066 00067 public: 00068 GLES2StateCacheManagerImp(void); 00069 ~GLES2StateCacheManagerImp(void); 00070 00072 void initializeCache(); 00073 00075 void clearCache(); 00076 00078 void bindGLBuffer(GLenum target, GLuint buffer, bool force = false); 00079 00081 void deleteGLBuffer(GLenum target, GLuint buffer, bool force = false); 00082 00084 void bindGLTexture(GLenum target, GLuint texture); 00085 00087 void invalidateStateForTexture(GLuint texture); 00088 00090 void setTexParameteri(GLenum target, GLenum pname, GLint param); 00091 00093 void setTexParameterf(GLenum target, GLenum pname, GLfloat params); 00094 00096 void getTexParameterfv(GLenum target, GLenum pname, GLfloat *params); 00097 00099 bool activateGLTextureUnit(unsigned char unit); 00100 00102 GLenum getBlendEquation(void) const { return mBlendEquation; } 00103 00105 void setBlendEquation(GLenum eq); 00106 00108 void setBlendFunc(GLenum source, GLenum dest); 00109 00111 GLboolean getDepthMask(void) const { return mDepthMask; } 00112 00114 void setDepthMask(GLboolean mask); 00115 00117 GLenum getDepthFunc(void) const { return mDepthFunc; } 00118 00120 void setDepthFunc(GLenum func); 00121 00123 GLclampf getClearDepth(void) const { return mClearDepth; } 00124 00126 void setClearDepth(GLclampf depth); 00127 00129 void setClearColour(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 00130 00132 vector<GLboolean>::type & getColourMask(void) { return mColourMask; } 00133 00135 void setColourMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 00136 00138 GLuint getStencilMask(void) const { return mStencilMask; } 00139 00141 void setStencilMask(GLuint mask); 00142 00144 void setEnabled(GLenum flag); 00145 00147 void setDisabled(GLenum flag); 00148 00150 void setVertexAttribEnabled(GLuint attrib); 00151 00153 void setVertexAttribDisabled(GLuint attrib); 00154 00156 unsigned int getDiscardBuffers(void) const { return mDiscardBuffers; } 00157 00159 void setDiscardBuffers(unsigned int flags) { mDiscardBuffers = flags; } 00160 00162 GLenum getPolygonMode(void) const { return mPolygonMode; } 00163 00165 void setPolygonMode(GLenum mode) { mPolygonMode = mode; } 00166 00168 GLenum getCullFace(void) const { return mCullFace; } 00169 00171 void setCullFace(GLenum face); 00172 }; 00173 } 00174 00175 #endif
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Last modified Mon Jul 27 2020 13:40:42