00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 00029 #ifndef __GLES2StateCacheManagerImp_H__ 00030 #define __GLES2StateCacheManagerImp_H__ 00031 00032 #include "OgreGLES2Prerequisites.h" 00033 00034 typedef Ogre::GeneralAllocatedObject StateCacheAlloc; 00035 00036 namespace Ogre 00037 { 00041 class _OgreGLES2Export GLES2StateCacheManagerImp : public StateCacheAlloc 00042 { 00043 private: 00044 typedef HashMap<GLenum, GLuint> BindBufferMap; 00045 typedef HashMap<GLenum, GLint> TexParameteriMap; 00046 typedef HashMap<GLenum, GLfloat> TexParameterfMap; 00047 00048 struct TextureUnitParams 00049 { 00050 ~TextureUnitParams() 00051 { 00052 mTexParameteriMap.clear(); 00053 mTexParameterfMap.clear(); 00054 } 00055 00056 TexParameteriMap mTexParameteriMap; 00057 TexParameterfMap mTexParameterfMap; 00058 }; 00059 00060 typedef HashMap<GLuint, TextureUnitParams> TexUnitsMap; 00061 00062 /* These variables are used for caching OpenGL state. 00063 They are cached because state changes can be quite expensive, 00064 which is especially important on mobile or embedded systems. 00065 */ 00066 00068 BindBufferMap mActiveBufferMap; 00070 TexUnitsMap mTexUnitsMap; 00072 vector<GLenum>::type mEnableVector; 00074 vector<GLclampf>::type mClearColour; 00076 vector<GLboolean>::type mColourMask; 00078 vector<GLuint>::type mEnabledVertexAttribs; 00080 GLboolean mDepthMask; 00082 GLenum mPolygonMode; 00084 GLenum mBlendEquation; 00086 GLenum mBlendFuncSource; 00088 GLenum mBlendFuncDest; 00090 GLenum mCullFace; 00092 GLenum mDepthFunc; 00094 GLuint mStencilMask; 00096 GLuint mLastBoundTexID; 00098 GLenum mActiveTextureUnit; 00100 unsigned int mDiscardBuffers; 00102 GLclampf mClearDepth; 00103 00104 public: 00105 GLES2StateCacheManagerImp(void); 00106 ~GLES2StateCacheManagerImp(void); 00107 00109 void initializeCache(); 00110 00112 void clearCache(); 00113 00115 void bindGLBuffer(GLenum target, GLuint buffer, GLenum attach = 0, bool force = false); 00116 00118 void deleteGLBuffer(GLenum target, GLuint buffer, GLenum attach = 0, bool force = false); 00119 00121 void bindGLTexture(GLenum target, GLuint texture); 00122 00124 void setTexParameteri(GLenum target, GLenum pname, GLint param); 00125 00127 void setTexParameterf(GLenum target, GLenum pname, GLfloat params); 00128 00130 void getTexParameterfv(GLenum target, GLenum pname, GLfloat *params); 00131 00133 void invalidateStateForTexture(GLuint texture); 00134 00136 bool activateGLTextureUnit(size_t unit); 00137 00139 GLenum getBlendEquation(void) const { return mBlendEquation; } 00140 00142 void setBlendEquation(GLenum eq); 00143 00145 void setBlendFunc(GLenum source, GLenum dest); 00146 00148 GLboolean getDepthMask(void) const { return mDepthMask; } 00149 00151 void setDepthMask(GLboolean mask); 00152 00154 GLenum getDepthFunc(void) const { return mDepthFunc; } 00155 00157 void setDepthFunc(GLenum func); 00158 00160 GLclampf getClearDepth(void) const { return mClearDepth; } 00161 00163 void setClearDepth(GLclampf depth); 00164 00166 void setClearColour(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 00167 00169 vector<GLboolean>::type & getColourMask(void) { return mColourMask; } 00170 00172 void setColourMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 00173 00175 GLuint getStencilMask(void) const { return mStencilMask; } 00176 00178 void setStencilMask(GLuint mask); 00179 00181 void setEnabled(GLenum flag); 00182 00184 void setDisabled(GLenum flag); 00185 00187 void setVertexAttribEnabled(GLuint attrib); 00188 00190 void setVertexAttribDisabled(GLuint attrib); 00191 00193 unsigned int getDiscardBuffers(void) const { return mDiscardBuffers; } 00194 00196 void setDiscardBuffers(unsigned int flags) { mDiscardBuffers = flags; } 00197 00199 GLenum getPolygonMode(void) const { return mPolygonMode; } 00200 00202 void setPolygonMode(GLenum mode) { mPolygonMode = mode; } 00203 00205 GLenum getCullFace(void) const { return mCullFace; } 00206 00208 void setCullFace(GLenum face); 00209 }; 00210 } 00211 00212 #endif
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Last modified Mon Jul 27 2020 13:40:42