00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 00029 #ifndef __GLES2Texture_H__ 00030 #define __GLES2Texture_H__ 00031 00032 #include "OgreGLES2Prerequisites.h" 00033 #include "OgreGLES2Support.h" 00034 #include "OgrePlatform.h" 00035 #include "OgreRenderTexture.h" 00036 #include "OgreTexture.h" 00037 #include "OgreHardwarePixelBuffer.h" 00038 #include "OgreGLES2ManagedResource.h" 00039 00040 namespace Ogre { 00041 class _OgreGLES2Export GLES2Texture : public Texture MANAGED_RESOURCE 00042 { 00043 public: 00044 // Constructor 00045 GLES2Texture(ResourceManager* creator, const String& name, ResourceHandle handle, 00046 const String& group, bool isManual, ManualResourceLoader* loader, 00047 GLES2Support& support); 00048 00049 virtual ~GLES2Texture(); 00050 00051 void createRenderTexture(); 00053 HardwarePixelBufferSharedPtr getBuffer(size_t face, size_t mipmap); 00054 00055 // Takes the OGRE texture type (1d/2d/3d/cube) and returns the appropriate GL one 00056 GLenum getGLES2TextureTarget(void) const; 00057 00058 GLuint getGLID() const 00059 { 00060 return mTextureID; 00061 } 00062 00063 protected: 00065 void createInternalResourcesImpl(void); 00067 void prepareImpl(void); 00069 void unprepareImpl(void); 00071 void loadImpl(void); 00073 void freeInternalResourcesImpl(void); 00074 00080 void _createSurfaceList(); 00081 00083 typedef SharedPtr<vector<Image>::type > LoadedImages; 00084 00089 LoadedImages mLoadedImages; 00090 00092 void _createGLTexResource(); 00093 00094 #if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID 00095 00096 virtual void notifyOnContextLost(); 00097 00099 virtual void notifyOnContextReset(); 00100 #endif 00101 00102 private: 00103 GLuint mTextureID; 00104 GLES2Support& mGLSupport; 00105 00107 typedef vector<HardwarePixelBufferSharedPtr>::type SurfaceList; 00108 SurfaceList mSurfaceList; 00109 00110 }; 00111 } 00112 00113 #endif
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Last modified Mon Jul 27 2020 13:40:42