OgreGLES2Texture.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __GLES2Texture_H__
00030 #define __GLES2Texture_H__
00031 
00032 #include "OgreGLES2Prerequisites.h"
00033 #include "OgreGLES2Support.h"
00034 #include "OgrePlatform.h"
00035 #include "OgreRenderTexture.h"
00036 #include "OgreTexture.h"
00037 #include "OgreHardwarePixelBuffer.h"
00038 #include "OgreGLES2ManagedResource.h"
00039 
00040 namespace Ogre {
00041     class _OgreGLES2Export GLES2Texture : public Texture MANAGED_RESOURCE
00042     {
00043         public:
00044             // Constructor
00045             GLES2Texture(ResourceManager* creator, const String& name, ResourceHandle handle,
00046                 const String& group, bool isManual, ManualResourceLoader* loader, 
00047                 GLES2Support& support);
00048 
00049             virtual ~GLES2Texture();
00050 
00051             void createRenderTexture();
00053             HardwarePixelBufferSharedPtr getBuffer(size_t face, size_t mipmap);
00054 
00055             // Takes the OGRE texture type (1d/2d/3d/cube) and returns the appropriate GL one
00056             GLenum getGLES2TextureTarget(void) const;
00057 
00058             GLuint getGLID() const
00059             {
00060                 return mTextureID;
00061             }
00062 
00063         protected:
00065             void createInternalResourcesImpl(void);
00067             void prepareImpl(void);
00069             void unprepareImpl(void);
00071             void loadImpl(void);
00073             void freeInternalResourcesImpl(void);
00074 
00080             void _createSurfaceList();
00081 
00083             typedef SharedPtr<vector<Image>::type > LoadedImages;
00084 
00089             LoadedImages mLoadedImages;
00090 
00092             void _createGLTexResource();
00093         
00094 #if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID
00095 
00096             virtual void notifyOnContextLost();
00097         
00099             virtual void notifyOnContextReset();
00100 #endif
00101 
00102         private:
00103             GLuint mTextureID;
00104             GLES2Support& mGLSupport;
00105             
00107             typedef vector<HardwarePixelBufferSharedPtr>::type SurfaceList;
00108             SurfaceList mSurfaceList;
00109 
00110     };
00111 }
00112 
00113 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:42