00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __OgreGLESFBORTT_H__ 00029 #define __OgreGLESFBORTT_H__ 00030 00031 #include "OgreGLESRenderTexture.h" 00032 #include "OgreGLESContext.h" 00033 #include "OgreGLESFrameBufferObject.h" 00034 #include "OgreGLESManagedResource.h" 00035 00036 namespace Ogre { 00037 class GLESFBOManager; 00038 class GLESRenderBuffer; 00039 00042 class _OgreGLESExport GLESFBORenderTexture: public GLESRenderTexture MANAGED_RESOURCE 00043 { 00044 public: 00045 GLESFBORenderTexture(GLESFBOManager *manager, const String &name, const GLESSurfaceDesc &target, bool writeGamma, uint fsaa); 00046 00047 virtual void getCustomAttribute(const String& name, void* pData); 00048 00050 virtual void swapBuffers(); 00051 00053 virtual bool attachDepthBuffer( DepthBuffer *depthBuffer ); 00054 virtual void detachDepthBuffer(); 00055 virtual void _detachDepthBuffer(); 00056 protected: 00057 GLESFrameBufferObject mFB; 00058 00059 #if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID 00060 00061 virtual void notifyOnContextLost(); 00062 00064 virtual void notifyOnContextReset(); 00065 #endif 00066 }; 00067 00070 class _OgreGLESExport GLESFBOManager: public GLESRTTManager 00071 { 00072 public: 00073 GLESFBOManager(); 00074 ~GLESFBOManager(); 00075 00079 void bind(RenderTarget *target); 00080 00083 void unbind(RenderTarget *target) {}; 00084 00087 void getBestDepthStencil(GLenum internalFormat, GLenum *depthFormat, GLenum *stencilFormat); 00088 00091 virtual GLESFBORenderTexture *createRenderTexture(const String &name, 00092 const GLESSurfaceDesc &target, bool writeGamma, uint fsaa); 00093 00096 virtual MultiRenderTarget* createMultiRenderTarget(const String & name); 00097 00100 GLESSurfaceDesc requestRenderBuffer(GLenum format, size_t width, size_t height, uint fsaa); 00104 void requestRenderBuffer(const GLESSurfaceDesc &surface); 00107 void releaseRenderBuffer(const GLESSurfaceDesc &surface); 00108 00111 bool checkFormat(PixelFormat format) { return mProps[format].valid; } 00112 00115 GLuint getTemporaryFBO() { return mTempFBO; } 00116 00118 void _reload(); 00119 00120 private: 00123 struct FormatProperties 00124 { 00125 bool valid; // This format can be used as RTT (FBO) 00126 00129 struct Mode 00130 { 00131 size_t depth; // Depth format (0=no depth) 00132 size_t stencil; // Stencil format (0=no stencil) 00133 }; 00134 00135 vector<Mode>::type modes; 00136 }; 00139 FormatProperties mProps[PF_COUNT]; 00140 00145 struct RBFormat 00146 { 00147 RBFormat(GLenum inFormat, size_t inWidth, size_t inHeight, uint fsaa): 00148 format(inFormat), width(inWidth), height(inHeight), samples(fsaa) 00149 {} 00150 GLenum format; 00151 size_t width; 00152 size_t height; 00153 uint samples; 00154 // Overloaded comparison operator for usage in map 00155 bool operator < (const RBFormat &other) const 00156 { 00157 if(format < other.format) 00158 { 00159 return true; 00160 } 00161 else if(format == other.format) 00162 { 00163 if(width < other.width) 00164 { 00165 return true; 00166 } 00167 else if(width == other.width) 00168 { 00169 if(height < other.height) 00170 return true; 00171 else if (height == other.height) 00172 { 00173 if (samples < other.samples) 00174 return true; 00175 } 00176 } 00177 } 00178 return false; 00179 } 00180 }; 00181 struct RBRef 00182 { 00183 RBRef(){} 00184 RBRef(GLESRenderBuffer *inBuffer): 00185 buffer(inBuffer), refcount(1) 00186 { } 00187 GLESRenderBuffer *buffer; 00188 size_t refcount; 00189 }; 00190 typedef map<RBFormat, RBRef>::type RenderBufferMap; 00191 RenderBufferMap mRenderBufferMap; 00192 // map(format, sizex, sizey) -> [GLSurface*,refcount] 00193 00196 GLuint mTempFBO; 00197 00199 void detectFBOFormats(); 00200 GLuint _tryFormat(GLenum depthFormat, GLenum stencilFormat); 00201 bool _tryPackedFormat(GLenum packedFormat); 00202 }; 00203 } 00204 00205 #endif
Copyright © 2012 Torus Knot Software Ltd

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Last modified Mon Jul 27 2020 13:40:42