00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com> 00008 Copyright (c) 2000-2013 Torus Knot Software Ltd 00009 00010 Permission is hereby granted, free of charge, to any person obtaining a copy 00011 of this software and associated documentation files (the "Software"), to deal 00012 in the Software without restriction, including without limitation the rights 00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00014 copies of the Software, and to permit persons to whom the Software is 00015 furnished to do so, subject to the following conditions: 00016 00017 The above copyright notice and this permission notice shall be included in 00018 all copies or substantial portions of the Software. 00019 00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00026 THE SOFTWARE. 00027 ----------------------------------------------------------------------------- 00028 */ 00029 00030 #ifndef __GLESHardwareBufferManager_H__ 00031 #define __GLESHardwareBufferManager_H__ 00032 00033 #include "OgreGLESPrerequisites.h" 00034 #include "OgreHardwareBufferManager.h" 00035 00036 namespace Ogre { 00037 // Default threshold at which glMapBuffer becomes more efficient than glBufferSubData (32k?) 00038 # define OGRE_GL_MAP_BUFFER_THRESHOLD (1024 * 32) 00039 00041 class _OgreGLESExport GLESHardwareBufferManagerBase : public HardwareBufferManagerBase 00042 { 00043 protected: 00044 char* mScratchBufferPool; 00045 OGRE_MUTEX(mScratchMutex); 00046 size_t mMapBufferThreshold; 00047 00048 public: 00049 GLESHardwareBufferManagerBase(); 00050 virtual ~GLESHardwareBufferManagerBase(); 00052 HardwareVertexBufferSharedPtr createVertexBuffer(size_t vertexSize, 00053 size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false); 00055 HardwareIndexBufferSharedPtr createIndexBuffer( 00056 HardwareIndexBuffer::IndexType itype, size_t numIndexes, 00057 HardwareBuffer::Usage usage, bool useShadowBuffer = false); 00059 RenderToVertexBufferSharedPtr createRenderToVertexBuffer(); 00060 00062 static GLenum getGLUsage(unsigned int usage); 00063 00065 static GLenum getGLType(unsigned int type); 00066 00074 void* allocateScratch(uint32 size); 00075 00077 void deallocateScratch(void* ptr); 00078 00081 size_t getGLMapBufferThreshold() const; 00082 void setGLMapBufferThreshold( const size_t value ); 00083 HardwareUniformBufferSharedPtr 00084 createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage,bool useShadowBuffer, const String& name = ""); 00085 HardwareCounterBufferSharedPtr createCounterBuffer(size_t sizeBytes, 00086 HardwareBuffer::Usage usage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, 00087 bool useShadowBuffer = false, const String& name = ""); 00088 }; 00089 00091 class _OgreGLESExport GLESHardwareBufferManager : public HardwareBufferManager 00092 { 00093 public: 00094 GLESHardwareBufferManager() 00095 : HardwareBufferManager(OGRE_NEW GLESHardwareBufferManagerBase()) 00096 { 00097 00098 } 00099 ~GLESHardwareBufferManager() 00100 { 00101 OGRE_DELETE mImpl; 00102 } 00103 00104 00105 00107 static GLenum getGLUsage(unsigned int usage) 00108 { return GLESHardwareBufferManagerBase::getGLUsage(usage); } 00109 00111 static GLenum getGLType(unsigned int type) 00112 { return GLESHardwareBufferManagerBase::getGLType(type); } 00113 00121 void* allocateScratch(uint32 size) 00122 { 00123 return static_cast<GLESHardwareBufferManagerBase*>(mImpl)->allocateScratch(size); 00124 } 00125 00127 void deallocateScratch(void* ptr) 00128 { 00129 static_cast<GLESHardwareBufferManagerBase*>(mImpl)->deallocateScratch(ptr); 00130 } 00133 size_t getGLMapBufferThreshold() const 00134 { 00135 return static_cast<GLESHardwareBufferManagerBase*>(mImpl)->getGLMapBufferThreshold(); 00136 } 00137 void setGLMapBufferThreshold( const size_t value ) 00138 { 00139 static_cast<GLESHardwareBufferManagerBase*>(mImpl)->setGLMapBufferThreshold(value); 00140 } 00141 00142 }; 00143 00144 } 00145 00146 #endif
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Last modified Mon Jul 27 2020 13:40:42