00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com> 00008 Copyright (c) 2000-2013 Torus Knot Software Ltd 00009 00010 Permission is hereby granted, free of charge, to any person obtaining a copy 00011 of this software and associated documentation files (the "Software"), to deal 00012 in the Software without restriction, including without limitation the rights 00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00014 copies of the Software, and to permit persons to whom the Software is 00015 furnished to do so, subject to the following conditions: 00016 00017 The above copyright notice and this permission notice shall be included in 00018 all copies or substantial portions of the Software. 00019 00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00026 THE SOFTWARE. 00027 ----------------------------------------------------------------------------- 00028 */ 00029 00030 #ifndef __GLESHardwareIndexBuffer_H__ 00031 #define __GLESHardwareIndexBuffer_H__ 00032 00033 #include "OgreGLESPrerequisites.h" 00034 #include "OgreHardwareIndexBuffer.h" 00035 #include "OgreGLESManagedResource.h" 00036 00037 namespace Ogre { 00038 class _OgreGLESExport GLESHardwareIndexBuffer : public HardwareIndexBuffer MANAGED_RESOURCE 00039 { 00040 private: 00041 GLuint mBufferId; 00042 // Scratch buffer handling 00043 bool mLockedToScratch; 00044 size_t mScratchOffset; 00045 size_t mScratchSize; 00046 void* mScratchPtr; 00047 bool mScratchUploadOnUnlock; 00048 00049 protected: 00051 void* lockImpl(size_t offset, size_t length, LockOptions options); 00053 void unlockImpl(void); 00054 00055 void createBuffer(); 00056 00057 void destroyBuffer(); 00058 00059 #if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID 00060 00061 virtual void notifyOnContextLost(); 00062 00064 virtual void notifyOnContextReset(); 00065 #endif 00066 00067 public: 00068 GLESHardwareIndexBuffer(HardwareBufferManagerBase* mgr, IndexType idxType, size_t numIndexes, 00069 HardwareBuffer::Usage usage, 00070 bool useShadowBuffer); 00071 virtual ~GLESHardwareIndexBuffer(); 00073 void readData(size_t offset, size_t length, void* pDest); 00075 void writeData(size_t offset, size_t length, 00076 const void* pSource, bool discardWholeBuffer = false); 00078 void _updateFromShadow(void); 00079 00080 GLuint getGLBufferId(void) const { return mBufferId; } 00081 }; 00082 } 00083 00084 #endif
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Last modified Mon Jul 27 2020 13:40:42