00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com> 00008 Copyright (c) 2000-2013 Torus Knot Software Ltd 00009 00010 Permission is hereby granted, free of charge, to any person obtaining a copy 00011 of this software and associated documentation files (the "Software"), to deal 00012 in the Software without restriction, including without limitation the rights 00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00014 copies of the Software, and to permit persons to whom the Software is 00015 furnished to do so, subject to the following conditions: 00016 00017 The above copyright notice and this permission notice shall be included in 00018 all copies or substantial portions of the Software. 00019 00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00026 THE SOFTWARE. 00027 ----------------------------------------------------------------------------- 00028 */ 00029 00030 #ifndef __GLESHardwareVertexBuffer_H__ 00031 #define __GLESHardwareVertexBuffer_H__ 00032 00033 #include "OgreGLESPrerequisites.h" 00034 #include "OgreHardwareVertexBuffer.h" 00035 #include "OgreGLESManagedResource.h" 00036 00037 namespace Ogre { 00039 class _OgreGLESExport GLESHardwareVertexBuffer : public HardwareVertexBuffer MANAGED_RESOURCE 00040 { 00041 private: 00042 GLuint mBufferId; 00043 // Scratch buffer handling 00044 bool mLockedToScratch; 00045 size_t mScratchOffset; 00046 size_t mScratchSize; 00047 void* mScratchPtr; 00048 bool mScratchUploadOnUnlock; 00049 00050 protected: 00052 void* lockImpl(size_t offset, size_t length, LockOptions options); 00054 void unlockImpl(void); 00055 00056 void createBuffer(); 00057 00058 void destroyBuffer(); 00059 00060 #if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID 00061 00062 virtual void notifyOnContextLost(); 00063 00065 virtual void notifyOnContextReset(); 00066 #endif 00067 00068 public: 00069 GLESHardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices, 00070 HardwareBuffer::Usage usage, bool useShadowBuffer); 00071 virtual ~GLESHardwareVertexBuffer(); 00072 00074 void readData(size_t offset, size_t length, void* pDest); 00075 00077 void writeData(size_t offset, size_t length, 00078 const void* pSource, bool discardWholeBuffer = false); 00079 00081 void _updateFromShadow(void); 00082 00083 GLuint getGLBufferId(void) const { return mBufferId; } 00084 }; 00085 } 00086 00087 #endif
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Last modified Mon Jul 27 2020 13:40:42