OgreGLESHardwareVertexBuffer.h
Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
00008 Copyright (c) 2000-2013 Torus Knot Software Ltd
00009 
00010 Permission is hereby granted, free of charge, to any person obtaining a copy
00011 of this software and associated documentation files (the "Software"), to deal
00012 in the Software without restriction, including without limitation the rights
00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00014 copies of the Software, and to permit persons to whom the Software is
00015 furnished to do so, subject to the following conditions:
00016 
00017 The above copyright notice and this permission notice shall be included in
00018 all copies or substantial portions of the Software.
00019 
00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00026 THE SOFTWARE.
00027 -----------------------------------------------------------------------------
00028 */
00029 
00030 #ifndef __GLESHardwareVertexBuffer_H__
00031 #define __GLESHardwareVertexBuffer_H__
00032 
00033 #include "OgreGLESPrerequisites.h"
00034 #include "OgreHardwareVertexBuffer.h"
00035 #include "OgreGLESManagedResource.h"
00036 
00037 namespace Ogre {
00039     class _OgreGLESExport GLESHardwareVertexBuffer : public HardwareVertexBuffer MANAGED_RESOURCE
00040     {
00041         private:
00042             GLuint mBufferId;
00043             // Scratch buffer handling
00044             bool mLockedToScratch;
00045             size_t mScratchOffset;
00046             size_t mScratchSize;
00047             void* mScratchPtr;
00048             bool mScratchUploadOnUnlock;
00049 
00050         protected:
00052             void* lockImpl(size_t offset, size_t length, LockOptions options);
00054             void unlockImpl(void);
00055 
00056             void createBuffer();
00057         
00058             void destroyBuffer();
00059         
00060 #if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID
00061 
00062             virtual void notifyOnContextLost();
00063         
00065             virtual void notifyOnContextReset();
00066 #endif
00067         
00068         public:
00069             GLESHardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices,
00070                                    HardwareBuffer::Usage usage, bool useShadowBuffer);
00071             virtual ~GLESHardwareVertexBuffer();
00072 
00074             void readData(size_t offset, size_t length, void* pDest);
00075 
00077             void writeData(size_t offset, size_t length, 
00078                            const void* pSource, bool discardWholeBuffer = false);
00079 
00081             void _updateFromShadow(void);
00082 
00083             GLuint getGLBufferId(void) const { return mBufferId; }
00084     };
00085 }
00086 
00087 #endif

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:42