00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 00029 #ifndef __GLESStateCacheManagerImp_H__ 00030 #define __GLESStateCacheManagerImp_H__ 00031 00032 #include "OgreGLESPrerequisites.h" 00033 00034 typedef Ogre::GeneralAllocatedObject StateCacheAlloc; 00035 00036 namespace Ogre 00037 { 00041 class _OgreGLESExport GLESStateCacheManagerImp : public StateCacheAlloc 00042 { 00043 private: 00044 typedef HashMap<GLuint, GLuint> GLBindingMap; 00045 typedef HashMap<GLenum, GLint> TexParameteriMap; 00046 00047 struct TextureUnitParams 00048 { 00049 ~TextureUnitParams() 00050 { 00051 mTexParameteriMap.clear(); 00052 } 00053 00054 TexParameteriMap mTexParameteriMap; 00055 }; 00056 00057 typedef HashMap<GLuint, TextureUnitParams> TexUnitsMap; 00058 00059 /* These variables are used for caching OpenGL state. 00060 They are cached because state changes can be quite expensive, 00061 which is especially important on mobile or embedded systems. 00062 */ 00063 00065 GLBindingMap mActiveBufferMap; 00067 GLBindingMap mActiveTextureMap; 00069 TexUnitsMap mTexUnitsMap; 00071 vector<GLenum>::type mEnableVector; 00073 vector<GLclampf>::type mClearColour; 00075 vector<GLboolean>::type mColourMask; 00077 GLboolean mDepthMask; 00079 GLenum mPolygonMode; 00081 GLenum mBlendEquation; 00083 GLenum mBlendFuncSrc; 00084 GLenum mBlendFuncDest; 00086 GLuint mLastBoundedTexID; 00088 GLenum mCullFace; 00090 GLenum mDepthFunc; 00092 GLuint mStencilMask; 00094 unsigned char mActiveTextureUnit; 00096 unsigned int mDiscardBuffers; 00098 GLclampf mClearDepth; 00099 00100 public: 00101 GLESStateCacheManagerImp(void); 00102 ~GLESStateCacheManagerImp(void); 00103 00105 void initializeCache(); 00106 00108 void clearCache(); 00109 00111 void bindGLBuffer(GLenum target, GLuint buffer, GLenum attach = 0, bool force = false); 00112 00114 void deleteGLBuffer(GLenum target, GLuint buffer, GLenum attach = 0, bool force = false); 00115 00117 void bindGLTexture(GLenum target, GLuint texture); 00118 00120 void setTexParameteri(GLenum target, GLenum pname, GLint param); 00121 00123 bool activateGLTextureUnit(unsigned char unit); 00124 00126 GLenum getBlendEquation(void) const { return mBlendEquation; } 00127 00129 void setBlendEquation(GLenum eq); 00130 00132 void setBlendFunc(GLenum source, GLenum dest); 00133 00135 GLboolean getDepthMask(void) const { return mDepthMask; } 00136 00138 void setDepthMask(GLboolean mask); 00139 00141 GLenum getDepthFunc(void) const { return mDepthFunc; } 00142 00144 void setDepthFunc(GLenum func); 00145 00147 GLclampf getClearDepth(void) const { return mClearDepth; } 00148 00150 void setClearDepth(GLclampf depth); 00151 00153 void setClearColour(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 00154 00156 vector<GLboolean>::type & getColourMask(void) { return mColourMask; } 00157 00159 void setColourMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 00160 00162 GLuint getStencilMask(void) const { return mStencilMask; } 00163 00165 void setStencilMask(GLuint mask); 00166 00168 void setEnabled(GLenum flag); 00169 00171 void setDisabled(GLenum flag); 00172 00174 unsigned int getDiscardBuffers(void) const { return mDiscardBuffers; } 00175 00177 void setDiscardBuffers(unsigned int flags) { mDiscardBuffers = flags; } 00178 00180 GLenum getPolygonMode(void) const { return mPolygonMode; } 00181 00183 void setPolygonMode(GLenum mode) { mPolygonMode = mode; } 00184 00186 GLenum getCullFace(void) const { return mCullFace; } 00187 00189 void setCullFace(GLenum face); 00190 }; 00191 } 00192 00193 #endif
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Last modified Mon Jul 27 2020 13:40:42