00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com> 00008 Copyright (c) 2000-2013 Torus Knot Software Ltd 00009 00010 Permission is hereby granted, free of charge, to any person obtaining a copy 00011 of this software and associated documentation files (the "Software"), to deal 00012 in the Software without restriction, including without limitation the rights 00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00014 copies of the Software, and to permit persons to whom the Software is 00015 furnished to do so, subject to the following conditions: 00016 00017 The above copyright notice and this permission notice shall be included in 00018 all copies or substantial portions of the Software. 00019 00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00026 THE SOFTWARE. 00027 ----------------------------------------------------------------------------- 00028 */ 00029 00030 #ifndef __GLESTexture_H__ 00031 #define __GLESTexture_H__ 00032 00033 #include "OgreGLESPrerequisites.h" 00034 #include "OgreGLESSupport.h" 00035 #include "OgrePlatform.h" 00036 #include "OgreRenderTexture.h" 00037 #include "OgreTexture.h" 00038 #include "OgreHardwarePixelBuffer.h" 00039 #include "OgreGLESManagedResource.h" 00040 00041 namespace Ogre { 00042 class _OgreGLESExport GLESTexture : public Texture MANAGED_RESOURCE 00043 { 00044 public: 00045 // Constructor 00046 GLESTexture(ResourceManager* creator, const String& name, ResourceHandle handle, 00047 const String& group, bool isManual, ManualResourceLoader* loader, 00048 GLESSupport& support); 00049 00050 virtual ~GLESTexture(); 00051 00052 void createRenderTexture(); 00054 HardwarePixelBufferSharedPtr getBuffer(size_t face, size_t mipmap); 00055 00056 // Takes the OGRE texture type (1d/2d/3d/cube) and returns the appropriate GL one 00057 GLenum getGLESTextureTarget(void) const; 00058 00059 GLuint getGLID() const 00060 { 00061 return mTextureID; 00062 } 00063 00064 protected: 00066 void createInternalResourcesImpl(void); 00068 void prepareImpl(void); 00070 void unprepareImpl(void); 00072 void loadImpl(void); 00074 void freeInternalResourcesImpl(void); 00075 00081 void _createSurfaceList(); 00082 00084 typedef SharedPtr<std::vector<Image> > LoadedImages; 00085 00090 LoadedImages mLoadedImages; 00091 00093 void _createGLTexResource(); 00094 00095 #if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID 00096 00097 virtual void notifyOnContextLost(); 00098 00100 virtual void notifyOnContextReset(); 00101 #endif 00102 00103 private: 00104 GLuint mTextureID; 00105 GLESSupport& mGLSupport; 00106 00108 typedef std::vector<HardwarePixelBufferSharedPtr> SurfaceList; 00109 SurfaceList mSurfaceList; 00110 }; 00111 00112 } 00113 00114 #endif
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Last modified Mon Jul 27 2020 13:40:42