00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __GLHARWAREBUFFERMANAGER_H__ 00029 #define __GLHARWAREBUFFERMANAGER_H__ 00030 00031 #include "OgreGLPrerequisites.h" 00032 #include "OgreHardwareBufferManager.h" 00033 00034 namespace Ogre { 00035 00036 class GLStateCacheManager; 00037 00038 // Default threshold at which glMapBuffer becomes more efficient than glBufferSubData (32k?) 00039 # define OGRE_GL_DEFAULT_MAP_BUFFER_THRESHOLD (1024 * 32) 00040 00042 class _OgreGLExport GLHardwareBufferManagerBase : public HardwareBufferManagerBase 00043 { 00044 protected: 00045 GLStateCacheManager* mStateCacheManager; 00046 char* mScratchBufferPool; 00047 OGRE_MUTEX(mScratchMutex); 00048 size_t mMapBufferThreshold; 00049 00050 public: 00051 GLHardwareBufferManagerBase(); 00052 ~GLHardwareBufferManagerBase(); 00054 HardwareVertexBufferSharedPtr createVertexBuffer(size_t vertexSize, 00055 size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false); 00057 HardwareIndexBufferSharedPtr createIndexBuffer( 00058 HardwareIndexBuffer::IndexType itype, size_t numIndexes, 00059 HardwareBuffer::Usage usage, bool useShadowBuffer = false); 00061 RenderToVertexBufferSharedPtr createRenderToVertexBuffer(); 00063 HardwareUniformBufferSharedPtr createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage,bool useShadowBuffer, const String& name = ""); 00064 HardwareCounterBufferSharedPtr createCounterBuffer(size_t sizeBytes, 00065 HardwareBuffer::Usage usage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, 00066 bool useShadowBuffer = false, const String& name = ""); 00068 static GLenum getGLUsage(unsigned int usage); 00069 00071 static GLenum getGLType(unsigned int type); 00072 00073 GLStateCacheManager * getStateCacheManager() { return mStateCacheManager; } 00074 00082 void* allocateScratch(uint32 size); 00083 00085 void deallocateScratch(void* ptr); 00086 00089 size_t getGLMapBufferThreshold() const; 00090 void setGLMapBufferThreshold( const size_t value ); 00091 }; 00092 00094 class _OgreGLExport GLHardwareBufferManager : public HardwareBufferManager 00095 { 00096 public: 00097 GLHardwareBufferManager() 00098 : HardwareBufferManager(OGRE_NEW GLHardwareBufferManagerBase()) 00099 { 00100 00101 } 00102 ~GLHardwareBufferManager() 00103 { 00104 OGRE_DELETE mImpl; 00105 } 00106 00107 00108 00110 static GLenum getGLUsage(unsigned int usage) 00111 { return GLHardwareBufferManagerBase::getGLUsage(usage); } 00112 00114 static GLenum getGLType(unsigned int type) 00115 { return GLHardwareBufferManagerBase::getGLType(type); } 00116 00124 void* allocateScratch(uint32 size) 00125 { 00126 return static_cast<GLHardwareBufferManagerBase*>(mImpl)->allocateScratch(size); 00127 } 00128 00130 void deallocateScratch(void* ptr) 00131 { 00132 static_cast<GLHardwareBufferManagerBase*>(mImpl)->deallocateScratch(ptr); 00133 } 00134 00137 size_t getGLMapBufferThreshold() const 00138 { 00139 return static_cast<GLHardwareBufferManagerBase*>(mImpl)->getGLMapBufferThreshold(); 00140 } 00141 void setGLMapBufferThreshold( const size_t value ) 00142 { 00143 static_cast<GLHardwareBufferManagerBase*>(mImpl)->setGLMapBufferThreshold(value); 00144 } 00145 00146 }; 00147 00148 } 00149 00150 #endif // __GLHARWAREBUFFERMANAGER_H__
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:42