OgreGLHardwareBufferManager.h
Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __GLHARWAREBUFFERMANAGER_H__
00029 #define __GLHARWAREBUFFERMANAGER_H__
00030 
00031 #include "OgreGLPrerequisites.h"
00032 #include "OgreHardwareBufferManager.h"
00033 
00034 namespace Ogre {
00035 
00036     class GLStateCacheManager;
00037 
00038 // Default threshold at which glMapBuffer becomes more efficient than glBufferSubData (32k?)
00039 #   define OGRE_GL_DEFAULT_MAP_BUFFER_THRESHOLD (1024 * 32)
00040 
00042     class _OgreGLExport GLHardwareBufferManagerBase : public HardwareBufferManagerBase
00043     {
00044     protected:
00045         GLStateCacheManager* mStateCacheManager;
00046         char* mScratchBufferPool;
00047         OGRE_MUTEX(mScratchMutex);
00048         size_t mMapBufferThreshold;
00049 
00050     public:
00051         GLHardwareBufferManagerBase();
00052         ~GLHardwareBufferManagerBase();
00054         HardwareVertexBufferSharedPtr createVertexBuffer(size_t vertexSize, 
00055             size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
00057         HardwareIndexBufferSharedPtr createIndexBuffer(
00058             HardwareIndexBuffer::IndexType itype, size_t numIndexes, 
00059             HardwareBuffer::Usage usage, bool useShadowBuffer = false);
00061         RenderToVertexBufferSharedPtr createRenderToVertexBuffer();
00063         HardwareUniformBufferSharedPtr createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage,bool useShadowBuffer, const String& name = "");
00064         HardwareCounterBufferSharedPtr createCounterBuffer(size_t sizeBytes,
00065                                                            HardwareBuffer::Usage usage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE,
00066                                                            bool useShadowBuffer = false, const String& name = "");
00068         static GLenum getGLUsage(unsigned int usage);
00069 
00071         static GLenum getGLType(unsigned int type);
00072 
00073         GLStateCacheManager * getStateCacheManager() { return mStateCacheManager; }
00074 
00082         void* allocateScratch(uint32 size);
00083 
00085         void deallocateScratch(void* ptr);
00086 
00089         size_t getGLMapBufferThreshold() const;
00090         void setGLMapBufferThreshold( const size_t value );
00091     };
00092 
00094     class _OgreGLExport GLHardwareBufferManager : public HardwareBufferManager
00095     {
00096     public:
00097         GLHardwareBufferManager()
00098             : HardwareBufferManager(OGRE_NEW GLHardwareBufferManagerBase()) 
00099         {
00100 
00101         }
00102         ~GLHardwareBufferManager()
00103         {
00104             OGRE_DELETE mImpl;
00105         }
00106 
00107 
00108 
00110         static GLenum getGLUsage(unsigned int usage) 
00111         { return GLHardwareBufferManagerBase::getGLUsage(usage); }
00112 
00114         static GLenum getGLType(unsigned int type)
00115         { return GLHardwareBufferManagerBase::getGLType(type); }
00116 
00124         void* allocateScratch(uint32 size)
00125         {
00126             return static_cast<GLHardwareBufferManagerBase*>(mImpl)->allocateScratch(size);
00127         }
00128 
00130         void deallocateScratch(void* ptr)
00131         {
00132             static_cast<GLHardwareBufferManagerBase*>(mImpl)->deallocateScratch(ptr);
00133         }
00134 
00137         size_t getGLMapBufferThreshold() const
00138         {
00139             return static_cast<GLHardwareBufferManagerBase*>(mImpl)->getGLMapBufferThreshold();
00140         }
00141         void setGLMapBufferThreshold( const size_t value )
00142         {
00143             static_cast<GLHardwareBufferManagerBase*>(mImpl)->setGLMapBufferThreshold(value);
00144         }
00145 
00146     };
00147 
00148 }
00149 
00150 #endif // __GLHARWAREBUFFERMANAGER_H__

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:42