00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 00029 #ifndef __GLNullStateCacheManagerImp_H__ 00030 #define __GLNullStateCacheManagerImp_H__ 00031 00032 #include "OgreGLPrerequisites.h" 00033 00034 typedef Ogre::GeneralAllocatedObject StateCacheAlloc; 00035 00036 namespace Ogre 00037 { 00041 class GLStateCacheManagerImp : public StateCacheAlloc 00042 { 00043 private: 00045 vector<GLclampf>::type mClearColour; 00047 vector<GLboolean>::type mColourMask; 00049 GLboolean mDepthMask; 00051 GLenum mPolygonMode; 00053 GLenum mBlendEquation; 00055 GLenum mBlendFuncSource; 00057 GLenum mBlendFuncDest; 00059 GLenum mCullFace; 00061 GLenum mDepthFunc; 00063 GLuint mStencilMask; 00065 size_t mActiveTextureUnit; 00067 unsigned int mDiscardBuffers; 00069 GLclampf mClearDepth; 00071 int mViewport[4]; 00072 00073 GLenum mBlendEquationRGB; 00074 GLenum mBlendEquationAlpha; 00075 GLenum mShadeModel; 00076 00077 GLfloat mAmbient[4]; 00078 GLfloat mDiffuse[4]; 00079 GLfloat mSpecular[4]; 00080 GLfloat mEmissive[4]; 00081 GLfloat mLightAmbient[4]; 00082 GLfloat mShininess; 00083 00084 GLfloat mPointSize; 00085 GLfloat mPointSizeMin; 00086 GLfloat mPointSizeMax; 00087 GLfloat mPointAttenuation[3]; 00088 00089 public: 00090 GLStateCacheManagerImp(void); 00091 ~GLStateCacheManagerImp(void); 00092 00094 void initializeCache(); 00095 00097 void clearCache(); 00098 00100 void bindGLBuffer(GLenum target, GLuint buffer, bool force = false); 00101 00103 void deleteGLBuffer(GLenum target, GLuint buffer, bool force = false); 00104 00106 void bindGLTexture(GLenum target, GLuint texture); 00107 00109 void setTexParameteri(GLenum target, GLenum pname, GLint param); 00110 00112 void invalidateStateForTexture(GLuint texture); 00113 00115 bool activateGLTextureUnit(size_t unit); 00116 00118 GLenum getBlendEquation(void) const { return mBlendEquation; } 00119 00121 void setBlendEquation(GLenum eq); 00122 00124 void setBlendEquation(GLenum eqRGB, GLenum eqA); 00125 00127 void setBlendFunc(GLenum source, GLenum dest); 00128 00130 void setShadeModel(GLenum model); 00131 00133 void setLightAmbient(GLfloat r, GLfloat g, GLfloat b); 00134 00136 GLboolean getDepthMask(void) const { return mDepthMask; } 00137 00139 void setDepthMask(GLboolean mask); 00140 00142 GLenum getDepthFunc(void) const { return mDepthFunc; } 00143 00145 void setDepthFunc(GLenum func); 00146 00148 GLclampf getClearDepth(void) const { return mClearDepth; } 00149 00151 void setClearDepth(GLclampf depth); 00152 00154 void setClearColour(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 00155 00157 vector<GLboolean>::type & getColourMask(void) { return mColourMask; } 00158 00160 void setColourMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 00161 00163 GLuint getStencilMask(void) const { return mStencilMask; } 00164 00166 void setStencilMask(GLuint mask); 00167 00169 void setEnabled(GLenum flag); 00170 00172 void setDisabled(GLenum flag); 00173 00175 unsigned int getDiscardBuffers(void) const { return mDiscardBuffers; } 00176 00178 void setDiscardBuffers(unsigned int flags) { mDiscardBuffers = flags; } 00179 00181 GLenum getPolygonMode(void) const { return mPolygonMode; } 00182 00184 void setPolygonMode(GLenum mode); 00185 00187 GLenum getCullFace(void) const { return mCullFace; } 00188 00190 void setCullFace(GLenum face); 00191 00193 void enableTextureCoordGen(GLenum type); 00195 void disableTextureCoordGen(GLenum type); 00196 00197 // Set material lighting parameters 00198 void setMaterialAmbient(GLfloat r, GLfloat g, GLfloat b, GLfloat a); 00199 void setMaterialDiffuse(GLfloat r, GLfloat g, GLfloat b, GLfloat a); 00200 void setMaterialEmissive(GLfloat r, GLfloat g, GLfloat b, GLfloat a); 00201 void setMaterialSpecular(GLfloat r, GLfloat g, GLfloat b, GLfloat a); 00202 void setMaterialShininess(GLfloat shininess); 00203 void setPointSize(GLfloat size); 00204 void setPointParameters(GLfloat* attenuation, float minSize, float maxSize); 00205 00207 void setViewport(GLint x, GLint y, GLsizei width, GLsizei height); 00208 00210 void getViewport(int* array); 00211 }; 00212 } 00213 00214 #endif
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Last modified Mon Jul 27 2020 13:40:42