OgreGLSLProgramCommon.h
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00001 /*
00002  -----------------------------------------------------------------------------
00003  This source file is part of OGRE
00004  (Object-oriented Graphics Rendering Engine)
00005  For the latest info, see http://www.ogre3d.org/
00006  
00007  Copyright (c) 2000-2013 Torus Knot Software Ltd
00008  
00009  Permission is hereby granted, free of charge, to any person obtaining a copy
00010  of this software and associated documentation files (the "Software"), to deal
00011  in the Software without restriction, including without limitation the rights
00012  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013  copies of the Software, and to permit persons to whom the Software is
00014  furnished to do so, subject to the following conditions:
00015  
00016  The above copyright notice and this permission notice shall be included in
00017  all copies or substantial portions of the Software.
00018  
00019  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025  THE SOFTWARE.
00026  -----------------------------------------------------------------------------
00027  */
00028 #ifndef __GLSLProgramCommon_H__
00029 #define __GLSLProgramCommon_H__
00030 
00031 #include "OgreGL3PlusPrerequisites.h"
00032 #include "OgreGpuProgram.h"
00033 #include "OgreHardwareVertexBuffer.h"
00034 #include "OgreGL3PlusHardwareUniformBuffer.h"
00035 #include "OgreGL3PlusVertexArrayObject.h"
00036 
00037 namespace Ogre {
00038 
00039     class GLSLGpuProgram;
00040 
00042     struct GLUniformReference
00043     {
00045         GLint mLocation;
00047         GpuProgramType mSourceProgType;
00049         const GpuConstantDefinition* mConstantDef;
00050     };
00051 
00052     typedef vector<GLUniformReference>::type GLUniformReferenceList;
00053     typedef GLUniformReferenceList::iterator GLUniformReferenceIterator;
00054     typedef vector<HardwareUniformBufferSharedPtr>::type GLUniformBufferList;
00055     typedef GLUniformBufferList::iterator GLUniformBufferIterator;
00056 
00061     class _OgreGL3PlusExport GLSLProgramCommon
00062     {
00063     protected:
00065         GLUniformReferenceList mGLUniformReferences;
00066 
00068         GLUniformBufferList mGLUniformBufferReferences;
00069 
00071         GLSLGpuProgram* mVertexProgram;
00073         GLSLGpuProgram* mFragmentProgram;
00075         GLSLGpuProgram* mGeometryProgram;
00077         GLSLGpuProgram* mHullProgram;
00079         GLSLGpuProgram* mDomainProgram;
00081         GLSLGpuProgram* mComputeProgram;
00083         GL3PlusVertexArrayObject *mVertexArrayObject;
00084 
00086         bool mUniformRefsBuilt;
00088         GLuint mGLProgramHandle;
00090         GLint mLinked;
00092         bool mTriedToLinkAndFailed;
00094         bool mSkeletalAnimation;
00095 
00097         void buildGLUniformReferences(void);
00098         typedef set<GLuint>::type AttributeSet;
00099 
00101         GLint mCustomAttributesIndexes[VES_COUNT][OGRE_MAX_TEXTURE_COORD_SETS];
00103 #define NULL_CUSTOM_ATTRIBUTES_INDEX -2
00104 
00105 #define NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX -1
00106 
00107         Ogre::String getCombinedName(void);
00109         void getMicrocodeFromCache(void);
00111         virtual void compileAndLink(void) = 0;
00113         virtual void _useProgram(void) = 0;
00114 
00115         typedef map<String, VertexElementSemantic>::type SemanticToStringMap;
00116         SemanticToStringMap mSemanticTypeMap;
00117 
00118         VertexElementSemantic getAttributeSemanticEnum(String type);
00119         const char * getAttributeSemanticString(VertexElementSemantic semantic);
00120 
00121     public:
00123         GLSLProgramCommon(GLSLGpuProgram* vertexProgram, GLSLGpuProgram* geometryProgram, GLSLGpuProgram* fragmentProgram, GLSLGpuProgram* hullProgram, GLSLGpuProgram* domainProgram, GLSLGpuProgram* computeProgram);
00124         virtual ~GLSLProgramCommon(void);
00125 
00128         virtual void activate(void) = 0;
00129 
00133         virtual void updateUniforms(GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) = 0;
00137         virtual void updateUniformBlocks(GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) = 0;
00141         virtual void updatePassIterationUniforms(GpuProgramParametersSharedPtr params) = 0;
00143         virtual void extractLayoutQualifiers(void);
00145         GLuint getGLProgramHandle(void) const { return mGLProgramHandle; }
00152         void setSkeletalAnimationIncluded(bool included) { mSkeletalAnimation = included; }
00153 
00160         bool isSkeletalAnimationIncluded(void) const { return mSkeletalAnimation; }
00161 
00163         virtual GLint getAttributeIndex(VertexElementSemantic semantic, uint index);
00165         bool isAttributeValid(VertexElementSemantic semantic, uint index);
00166 
00167         GLSLGpuProgram* getVertexProgram() const { return mVertexProgram; }
00168         GLSLGpuProgram* getFragmentProgram() const { return mFragmentProgram; }
00169         GLSLGpuProgram* getGeometryProgram() const { return mGeometryProgram; }
00170         GLSLGpuProgram* getHullProgram() const { return mHullProgram; }
00171         GLSLGpuProgram* getDomainProgram() const { return mDomainProgram; }
00172         GLSLGpuProgram* getComputeProgram() const { return mComputeProgram; }
00173         GL3PlusVertexArrayObject* getVertexArrayObject() { return mVertexArrayObject; }
00174     };
00175 }
00176 
00177 #endif // __GLSLProgramCommon_H__

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:40:43