OgreGLStateCacheManager.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __GLStateCacheManager_H__
00030 #define __GLStateCacheManager_H__
00031 
00032 #include "OgreGLPrerequisites.h"
00033 #include "OgreStdHeaders.h"
00034 #include "OgreIteratorWrappers.h"
00035 
00036 typedef Ogre::GeneralAllocatedObject StateCacheAlloc;
00037 
00038 namespace Ogre
00039 {
00040     class GLStateCacheManagerImp;
00041 
00055     class _OgreGLExport GLStateCacheManager : public StateCacheAlloc
00056     {
00057     private:
00058         GLStateCacheManagerImp* mImp;
00059         typedef map<intptr_t, GLStateCacheManagerImp*>::type CachesMap;
00060         typedef MapIterator<CachesMap> CachesMapIterator;
00061 
00062         CachesMap mCaches;
00063 
00064     public:
00065         GLStateCacheManager(void);
00066         ~GLStateCacheManager(void);
00067 
00072         void unregisterContext (intptr_t id);
00073 
00077         void switchContext (intptr_t id);
00078         
00081         void clearCache();
00082         
00088         void bindGLBuffer(GLenum target, GLuint buffer, bool force = false);
00089 
00095         void deleteGLBuffer(GLenum target, GLuint buffer, bool force = false);
00096 
00101         void bindGLTexture(GLenum target, GLuint texture);
00102 
00106         void invalidateStateForTexture(GLuint texture);
00107 
00113         void setTexParameteri(GLenum target, GLenum pname, GLint param);
00114 
00119         bool activateGLTextureUnit(size_t unit);
00120 
00124         GLenum getBlendEquation(void) const;
00125 
00129         void setBlendEquation(GLenum eq);
00130 
00132         void setBlendEquation(GLenum eqRGB, GLenum eqA);
00133 
00138         void setBlendFunc(GLenum source, GLenum dest);
00139 
00140         void setShadeModel(GLenum model);
00141 
00142         void setLightAmbient(GLfloat r, GLfloat g, GLfloat b);
00143 
00147         GLboolean getDepthMask(void) const;
00148 
00152         void setDepthMask(GLboolean mask);
00153 
00157         GLenum getDepthFunc(void) const;
00158 
00162         void setDepthFunc(GLenum func);
00163 
00167         GLclampf getClearDepth(void) const;
00168 
00172         void setClearDepth(GLclampf depth);
00173 
00180         void setClearColour(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
00181 
00185         vector<GLboolean>::type & getColourMask(void) const;
00186 
00193         void setColourMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
00194 
00198         GLuint getStencilMask(void) const;
00199 
00203         void setStencilMask(GLuint mask);
00204 
00208         void setEnabled(GLenum flag);
00209 
00213         void setDisabled(GLenum flag);
00214 
00218         unsigned int getDiscardBuffers(void) const;
00219 
00223         void setDiscardBuffers(unsigned int flags);
00224 
00228         GLenum getPolygonMode(void) const;
00229 
00233         void setPolygonMode(GLenum mode);
00234 
00238         GLenum getCullFace(void) const;
00239 
00243         void setCullFace(GLenum face);
00244 
00246         void enableTextureCoordGen(GLenum type);
00248         void disableTextureCoordGen(GLenum type);
00249 
00250         // Set material lighting parameters
00251         void setMaterialAmbient(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
00252         void setMaterialDiffuse(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
00253         void setMaterialEmissive(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
00254         void setMaterialSpecular(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
00255         void setMaterialShininess(GLfloat shininess);
00256         void setPointSize(GLfloat size);
00257         void setPointParameters(GLfloat* attenuation, float minSize, float maxSize);
00258 
00259         void setViewport(GLint x, GLint y, GLsizei width, GLsizei height);
00260         void getViewport(int* array);
00261     };
00262 }
00263 
00264 #endif

Copyright © 2012 Torus Knot Software Ltd
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Last modified Mon Jul 27 2020 13:40:43