OgreHardwareBuffer.h
Go to the documentation of this file.
00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __HardwareBuffer__
00029 #define __HardwareBuffer__
00030 
00031 // Precompiler options
00032 #include "OgrePrerequisites.h"
00033 #include "OgreException.h"
00034 
00035 namespace Ogre {
00036 
00074     class _OgreExport HardwareBuffer : public BufferAlloc
00075     {
00076 
00077         public:
00079             enum Usage 
00080             {
00084                 HBU_STATIC = 1,
00090                 HBU_DYNAMIC = 2,
00097                 HBU_WRITE_ONLY = 4,
00106                 HBU_DISCARDABLE = 8,
00108                 HBU_STATIC_WRITE_ONLY = 5, 
00114                 HBU_DYNAMIC_WRITE_ONLY = 6,
00116                 HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14
00117 
00118 
00119             };
00121             enum LockOptions
00122             {
00124                 HBL_NORMAL,
00129                 HBL_DISCARD,
00133                 HBL_READ_ONLY,
00137                 HBL_NO_OVERWRITE,
00139                 HBL_WRITE_ONLY
00140                 
00141             };
00142         protected:
00143             size_t mSizeInBytes;
00144             Usage mUsage;
00145             bool mIsLocked;
00146             size_t mLockStart;
00147             size_t mLockSize;
00148             bool mSystemMemory;
00149             bool mUseShadowBuffer;
00150             HardwareBuffer* mShadowBuffer;
00151             bool mShadowUpdated;
00152             bool mSuppressHardwareUpdate;
00153             
00155             virtual void* lockImpl(size_t offset, size_t length, LockOptions options) = 0;
00157             virtual void unlockImpl(void) = 0;
00158 
00159     public:
00161             HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer) 
00162                 : mUsage(usage), mIsLocked(false), mLockStart(0), mLockSize(0), mSystemMemory(systemMemory), 
00163                 mUseShadowBuffer(useShadowBuffer), mShadowBuffer(NULL), mShadowUpdated(false), 
00164                 mSuppressHardwareUpdate(false) 
00165             {
00166                 // If use shadow buffer, upgrade to WRITE_ONLY on hardware side
00167                 if (useShadowBuffer && usage == HBU_DYNAMIC)
00168                 {
00169                     mUsage = HBU_DYNAMIC_WRITE_ONLY;
00170                 }
00171                 else if (useShadowBuffer && usage == HBU_STATIC)
00172                 {
00173                     mUsage = HBU_STATIC_WRITE_ONLY;
00174                 }
00175             }
00176             virtual ~HardwareBuffer() {}
00183             virtual void* lock(size_t offset, size_t length, LockOptions options)
00184             {
00185                 assert(!isLocked() && "Cannot lock this buffer, it is already locked!");
00186 
00187                 void* ret = NULL;
00188                 if ((length + offset) > mSizeInBytes)
00189                 {
00190                     OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
00191                         "Lock request out of bounds.",
00192                         "HardwareBuffer::lock");
00193                 }
00194                 else if (mUseShadowBuffer)
00195                 {
00196                     if (options != HBL_READ_ONLY)
00197                     {
00198                         // we have to assume a read / write lock so we use the shadow buffer
00199                         // and tag for sync on unlock()
00200                         mShadowUpdated = true;
00201                     }
00202 
00203                     ret = mShadowBuffer->lock(offset, length, options);
00204                 }
00205                 else
00206                 {
00207                     // Lock the real buffer if there is no shadow buffer 
00208                     ret = lockImpl(offset, length, options);
00209                     mIsLocked = true;
00210                 }
00211                 mLockStart = offset;
00212                 mLockSize = length;
00213                 return ret;
00214             }
00215 
00220             void* lock(LockOptions options)
00221             {
00222                 return this->lock(0, mSizeInBytes, options);
00223             }
00236             virtual void unlock(void)
00237             {
00238                 assert(isLocked() && "Cannot unlock this buffer, it is not locked!");
00239 
00240                 // If we used the shadow buffer this time...
00241                 if (mUseShadowBuffer && mShadowBuffer->isLocked())
00242                 {
00243                     mShadowBuffer->unlock();
00244                     // Potentially update the 'real' buffer from the shadow buffer
00245                     _updateFromShadow();
00246                 }
00247                 else
00248                 {
00249                     // Otherwise, unlock the real one
00250                     unlockImpl();
00251                     mIsLocked = false;
00252                 }
00253 
00254             }
00255 
00262             virtual void readData(size_t offset, size_t length, void* pDest) = 0;
00271             virtual void writeData(size_t offset, size_t length, const void* pSource,
00272                     bool discardWholeBuffer = false) = 0;
00273 
00284             virtual void copyData(HardwareBuffer& srcBuffer, size_t srcOffset, 
00285                 size_t dstOffset, size_t length, bool discardWholeBuffer = false)
00286             {
00287                 const void *srcData = srcBuffer.lock(
00288                     srcOffset, length, HBL_READ_ONLY);
00289                 this->writeData(dstOffset, length, srcData, discardWholeBuffer);
00290                 srcBuffer.unlock();
00291             }
00292 
00298             virtual void copyData(HardwareBuffer& srcBuffer)
00299             {
00300                 size_t sz = std::min(getSizeInBytes(), srcBuffer.getSizeInBytes()); 
00301                 copyData(srcBuffer, 0, 0, sz, true);
00302             }
00303             
00305             virtual void _updateFromShadow(void)
00306             {
00307                 if (mUseShadowBuffer && mShadowUpdated && !mSuppressHardwareUpdate)
00308                 {
00309                     // Do this manually to avoid locking problems
00310                     const void *srcData = mShadowBuffer->lockImpl(
00311                         mLockStart, mLockSize, HBL_READ_ONLY);
00312                     // Lock with discard if the whole buffer was locked, otherwise normal
00313                     LockOptions lockOpt;
00314                     if (mLockStart == 0 && mLockSize == mSizeInBytes)
00315                         lockOpt = HBL_DISCARD;
00316                     else
00317                         lockOpt = HBL_NORMAL;
00318                     
00319                     void *destData = this->lockImpl(
00320                         mLockStart, mLockSize, lockOpt);
00321                     // Copy shadow to real
00322                     memcpy(destData, srcData, mLockSize);
00323                     this->unlockImpl();
00324                     mShadowBuffer->unlockImpl();
00325                     mShadowUpdated = false;
00326                 }
00327             }
00328 
00330             size_t getSizeInBytes(void) const { return mSizeInBytes; }
00332             Usage getUsage(void) const { return mUsage; }
00334             bool isSystemMemory(void) const { return mSystemMemory; }
00336             bool hasShadowBuffer(void) const { return mUseShadowBuffer; }
00338             bool isLocked(void) const { 
00339                 return mIsLocked || (mUseShadowBuffer && mShadowBuffer->isLocked()); 
00340             }
00342             void suppressHardwareUpdate(bool suppress) {
00343                 mSuppressHardwareUpdate = suppress;
00344                 if (!suppress)
00345                     _updateFromShadow();
00346             }
00347 
00348 
00349 
00350 
00351             
00352     };
00357     template <typename T> struct HardwareBufferLockGuard
00358     {
00359         HardwareBufferLockGuard(const T& p, HardwareBuffer::LockOptions options)
00360             : pBuf(p)
00361         {
00362             pData = pBuf->lock(options);
00363         }
00364         HardwareBufferLockGuard(const T& p, size_t offset, size_t length, HardwareBuffer::LockOptions options)
00365             : pBuf(p)
00366         {
00367             pData = pBuf->lock(offset, length, options);
00368         }       
00369         ~HardwareBufferLockGuard()
00370         {
00371             pBuf->unlock();
00372         }
00373         
00374         const T& pBuf;
00375         void* pData;
00376     };
00377 }
00378 #endif
00379 
00380 

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:43