00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __InstancedEntity_H__ 00029 #define __InstancedEntity_H__ 00030 00031 #include "OgreMovableObject.h" 00032 #include "OgreNode.h" 00033 #include "OgreHeaderPrefix.h" 00034 00035 namespace Ogre 00036 { 00077 class _OgreExport InstancedEntity : public Ogre::MovableObject 00078 { 00079 friend class InstanceBatch; 00080 friend class InstanceBatchShader; 00081 friend class InstanceBatchHW; 00082 friend class InstanceBatchHW_VTF; 00083 friend class BaseInstanceBatchVTF; 00084 protected: 00085 uint16 mInstanceId; //Note it may change after defragmenting! 00086 bool mInUse; 00087 InstanceBatch *mBatchOwner; 00088 00089 AnimationStateSet *mAnimationState; 00090 SkeletonInstance *mSkeletonInstance; 00091 Matrix4 *mBoneMatrices; //Local space 00092 Matrix4 *mBoneWorldMatrices; //World space 00093 unsigned long mFrameAnimationLastUpdated; 00094 00095 InstancedEntity* mSharedTransformEntity; //When not null, another InstancedEntity controls the skeleton 00096 00099 uint16 mTransformLookupNumber; 00100 00102 typedef vector<InstancedEntity*>::type InstancedEntityVec; 00103 InstancedEntityVec mSharingPartners; 00104 00106 // Parameters used for local transformation offset information 00107 // The 00109 00111 Vector3 mPosition; 00112 Vector3 mDerivedLocalPosition; 00114 Quaternion mOrientation; 00116 Vector3 mScale; 00118 Real mMaxScaleLocal; 00120 Matrix4 mFullLocalTransform; 00122 bool mNeedTransformUpdate; 00124 bool mNeedAnimTransformUpdate; 00126 bool mUseLocalTransform; 00127 00128 00130 size_t getTransforms( Matrix4 *xform ) const; 00132 size_t getTransforms3x4( float *xform ) const; 00133 00135 bool findVisible( Camera *camera ) const; 00136 00138 void createSkeletonInstance(); 00139 void destroySkeletonInstance(); 00140 00143 void stopSharingTransformAsSlave( bool notifyMaster ); 00144 00146 void unlinkTransform( bool notifyMaster=true ); 00147 00149 void notifyUnlink( const InstancedEntity *slave ); 00150 00152 inline void markTransformDirty(); 00153 00155 static NameGenerator msNameGenerator; 00156 00157 public: 00158 InstancedEntity( InstanceBatch *batchOwner, uint32 instanceID, InstancedEntity* sharedTransformEntity = NULL); 00159 virtual ~InstancedEntity(); 00160 00179 bool shareTransformWith( InstancedEntity *slave ); 00180 00188 void stopSharingTransform(); 00189 00190 InstanceBatch* _getOwner() const { return mBatchOwner; } 00191 00192 const String& getMovableType(void) const; 00193 00194 const AxisAlignedBox& getBoundingBox(void) const; 00195 Real getBoundingRadius(void) const; 00196 00199 Real getSquaredViewDepth( const Camera* cam ) const; 00200 00202 void _notifyMoved(void); 00203 void _notifyAttached( Node* parent, bool isTagPoint = false ); 00204 00206 void _updateRenderQueue( RenderQueue* queue ) {} 00207 void visitRenderables( Renderable::Visitor* visitor, bool debugRenderables = false ) {} 00208 00210 bool hasSkeleton(void) const { return mSkeletonInstance != 0; } 00212 SkeletonInstance* getSkeleton(void) const { return mSkeletonInstance; } 00213 00215 AnimationState* getAnimationState(const String& name) const; 00217 AnimationStateSet* getAllAnimationStates(void) const; 00218 00224 virtual bool _updateAnimation(void); 00225 00227 void setTransformLookupNumber(uint16 num) { mTransformLookupNumber = num;} 00228 00230 const Vector3& getPosition() const { return mPosition; } 00232 void setPosition(const Vector3& position, bool doUpdate = true); 00233 00235 const Quaternion& getOrientation() const { return mOrientation; } 00237 void setOrientation(const Quaternion& orientation, bool doUpdate = true); 00238 00240 const Vector3& getScale() const { return mScale; } 00242 void setScale(const Vector3& scale, bool doUpdate = true); 00243 00245 Real getMaxScaleCoef() const; 00246 00248 void updateTransforms(); 00249 00251 bool isInUse() const { return mInUse; } 00253 void setInUse(bool used); 00254 00256 virtual const Matrix4& _getParentNodeFullTransform(void) const { 00257 assert((!mNeedTransformUpdate || !mUseLocalTransform) && "Transform data should be updated at this point"); 00258 return mUseLocalTransform ? mFullLocalTransform : 00259 mParentNode ? mParentNode->_getFullTransform() : Matrix4::IDENTITY; 00260 } 00261 00263 const Vector3& _getDerivedPosition() const { 00264 assert((!mNeedTransformUpdate || !mUseLocalTransform) && "Transform data should be updated at this point"); 00265 return mUseLocalTransform ? mDerivedLocalPosition : 00266 mParentNode ? mParentNode->_getDerivedPosition() : Vector3::ZERO; 00267 } 00268 00270 virtual bool isInScene(void) const 00271 { 00272 //We assume that the instanced entity is in the scene if it is in use 00273 //It is in the scene whether it has a parent node or not 00274 return mInUse; 00275 } 00276 00288 void setCustomParam( unsigned char idx, const Vector4 &newParam ); 00289 const Vector4& getCustomParam( unsigned char idx ); 00290 }; 00291 } 00292 00293 #include "OgreHeaderSuffix.h" 00294 00295 #endif
Copyright © 2012 Torus Knot Software Ltd

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Last modified Mon Jul 27 2020 13:40:43