00001 /* 00002 * ----------------------------------------------------------------------------- 00003 * This source file is part of OGRE 00004 * (Object-oriented Graphics Rendering Engine) 00005 * For the latest info, see http://www.ogre3d.org/ 00006 * 00007 * Copyright (c) 2000-2013 Torus Knot Software Ltd 00008 * 00009 * Permission is hereby granted, free of charge, to any person obtaining a copy 00010 * of this software and associated documentation files (the "Software"), to deal 00011 * in the Software without restriction, including without limitation the rights 00012 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 * copies of the Software, and to permit persons to whom the Software is 00014 * furnished to do so, subject to the following conditions: 00015 * 00016 * The above copyright notice and this permission notice shall be included in 00017 * all copies or substantial portions of the Software. 00018 * 00019 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 * THE SOFTWARE. 00026 * ----------------------------------------------------------------------------- 00027 */ 00028 00029 #ifndef __LogConfig_H_ 00030 #define __LogConfig_H_ 00031 00032 #include "OgrePrerequisites.h" 00033 #include "OgreMesh.h" 00034 #include "OgreLodStrategy.h" 00035 00036 namespace Ogre 00037 { 00041 struct LodLevel { 00048 enum VertexReductionMethod { 00054 VRM_PROPORTIONAL, 00055 00061 VRM_CONSTANT, 00062 00069 VRM_COLLAPSE_COST 00070 }; 00071 00077 Real distance; 00078 00084 VertexReductionMethod reductionMethod; 00085 00089 Real reductionValue; 00090 00096 size_t outUniqueVertexCount; 00097 00101 bool outSkipped; 00102 }; 00103 00104 struct LodConfig { 00105 MeshPtr mesh; 00106 LodStrategy* strategy; 00107 typedef vector<LodLevel>::type LodLevelList; 00108 LodLevelList levels; 00109 }; 00110 } 00111 #endif
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Last modified Mon Jul 27 2020 13:40:44