OgreOverlay.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __Overlay_H__
00030 #define __Overlay_H__
00031 
00032 #include "OgreOverlayPrerequisites.h"
00033 #include "OgreSceneNode.h"
00034 #include "OgreIteratorWrappers.h"
00035 #include "OgreMatrix4.h"
00036 
00037 namespace Ogre {
00038 
00039 
00070     class _OgreOverlayExport Overlay : public OverlayAlloc
00071     {
00072 
00073     public:
00074               typedef list<OverlayContainer*>::type OverlayContainerList;
00075     protected:
00076         String mName;
00078         SceneNode* mRootNode;
00082         OverlayContainerList m2DElements;
00083 
00085         Radian mRotate;
00087         Real mScrollX, mScrollY;
00089         Real mScaleX, mScaleY;
00090 
00091         mutable Matrix4 mTransform;
00092         mutable bool mTransformOutOfDate;
00093         bool mTransformUpdated;
00094         ulong mZOrder;
00095         bool mVisible;
00096         bool mInitialised;
00097         String mOrigin;
00099         void updateTransform(void) const;
00101         void initialise(void);
00103         void assignZOrders(void);
00104 
00105     public:
00107         Overlay(const String& name);
00108         virtual ~Overlay();
00109 
00110 
00111         OverlayContainer* getChild(const String& name);
00112 
00114         const String& getName(void) const;
00115         
00120         void setZOrder(ushort zorder);
00122         ushort getZOrder(void) const;
00123 
00125         bool isVisible(void) const;
00126 
00128         bool isInitialised(void) const { return mInitialised; }
00129 
00131         void show(void);
00132 
00134         void hide(void);
00135 
00146         void add2D(OverlayContainer* cont);
00147 
00148 
00153         void remove2D(OverlayContainer* cont);
00154 
00187         void add3D(SceneNode* node);
00188 
00190         void remove3D(SceneNode* node);
00191 
00193         void clear();
00194 
00204         void setScroll(Real x, Real y);
00205 
00207         Real getScrollX(void) const;
00208 
00210         Real getScrollY(void) const;
00211 
00218         void scroll(Real xoff, Real yoff);
00219 
00221         void setRotate(const Radian& angle);
00222 
00224         const Radian &getRotate(void) const { return mRotate; }
00225 
00227         void rotate(const Radian& angle);
00228 
00236         void setScale(Real x, Real y);
00237 
00239         Real getScaleX(void) const;
00240 
00242         Real getScaleY(void) const;
00243 
00245         void _getWorldTransforms(Matrix4* xform) const;
00246 
00248         void _findVisibleObjects(Camera* cam, RenderQueue* queue);
00249 
00251         virtual OverlayElement* findElementAt(Real x, Real y);
00252 
00257         typedef VectorIterator<OverlayContainerList> Overlay2DElementsIterator ;
00258         Overlay2DElementsIterator get2DElementsIterator ()
00259         {
00260             return Overlay2DElementsIterator (m2DElements.begin(), m2DElements.end());
00261         }
00268         const String& getOrigin(void) const { return mOrigin; }
00270         void _notifyOrigin(const String& origin) { mOrigin = origin; }
00271 
00272 
00273     };
00277 }
00278 
00279 
00280 #endif
00281 

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:44