OgreShaderGLSLProgramWriter.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org
00006 
00007 Copyright (c) 2000-2013 Torus Knot Software Ltd
00008 Permission is hereby granted, free of charge, to any person obtaining a copy
00009 of this software and associated documentation files (the "Software"), to deal
00010 in the Software without restriction, including without limitation the rights
00011 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00012 copies of the Software, and to permit persons to whom the Software is
00013 furnished to do so, subject to the following conditions:
00014 
00015 The above copyright notice and this permission notice shall be included in
00016 all copies or substantial portions of the Software.
00017 
00018 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00019 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00020 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00021 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00022 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00023 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00024 THE SOFTWARE.
00025 -----------------------------------------------------------------------------
00026 */
00027 #ifndef _ShaderProgramWriterGLSL_
00028 #define _ShaderProgramWriterGLSL_
00029 
00030 #include "OgreShaderProgramWriterManager.h"
00031 
00032 namespace Ogre {
00033 namespace RTShader {
00034 
00045 class _OgreRTSSExport GLSLProgramWriter : public ProgramWriter
00046 {
00047     // Interface.
00048 public:
00049 
00052     GLSLProgramWriter();
00053 
00055     virtual ~GLSLProgramWriter();
00056 
00057 
00061     virtual void writeSourceCode(std::ostream& os, Program* program);
00062 
00066     virtual const String& getTargetLanguage() const { return TargetLanguage; }
00067 
00068     static String TargetLanguage;
00069 
00070 
00071     // Protected methods.
00072 protected:
00073 
00075     void initializeStringMaps();
00076 
00078     void writeLocalParameter(std::ostream& os, ParameterPtr parameter);
00079 
00081     void writeForwardDeclarations(std::ostream& os, Program* program);
00082 
00084     void writeInputParameters(std::ostream& os, Function* function, GpuProgramType gpuType);
00085     
00087     void writeOutParameters(std::ostream& os, Function* function, GpuProgramType gpuType);
00088 
00089 protected:
00090     typedef map<GpuConstantType, const char*>::type     GpuConstTypeToStringMap;
00091     typedef map<Parameter::Semantic, const char*>::type ParamSemanticToStringMap;
00092     typedef map<Parameter::Content, const char*>::type  ParamContentToStringMap;
00093     typedef map<String, String>::type                   StringMap;
00094 
00095     // Attributes.
00096 protected:
00097     // Map between GPU constant type to string value.
00098     GpuConstTypeToStringMap mGpuConstTypeMap;
00099     // Map between parameter semantic to string value.
00100     ParamSemanticToStringMap mParamSemanticMap;
00101 
00102     // Map parameter name to a new parameter name (sometime renaming is required to match names between vertex and fragment shader)
00103     StringMap mInputToGLStatesMap;
00104     // Map parameter content to vertex attributes 
00105     ParamContentToStringMap mContentToPerVertexAttributes;
00106     // Holds the current glsl version
00107     int mGLSLVersion;
00108     // Holds the fragment input params 
00109     StringVector mFragInputParams;
00110 };
00111 
00115 class _OgreRTSSExport ShaderProgramWriterGLSLFactory : public ProgramWriterFactory
00116 {
00117 public:
00118     ShaderProgramWriterGLSLFactory() : mLanguage("glsl")
00119     {
00120     }
00121     virtual ~ShaderProgramWriterGLSLFactory() {}
00122 
00126     virtual const String& getTargetLanguage(void) const
00127     {
00128         return mLanguage;
00129     }
00130 
00134     virtual ProgramWriter* create(void)
00135     {
00136         return OGRE_NEW GLSLProgramWriter();
00137     }
00138 
00139 private:
00140     String mLanguage;
00141 
00142 };
00143 
00147 }
00148 }
00149 
00150 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Mon Jul 27 2020 13:40:46